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<blockquote data-quote="Razz" data-source="post: 3423860" data-attributes="member: 3014"><p>Um, no way folks. Building your own homebrew takes wayyyyy too much time.</p><p></p><p>It's only good for those without responsibilities...like children. Or those without any life.</p><p></p><p>I was a teenager when I started D&D and I STILL didn't have time to fully flesh out my homebrew campaign what with homework, socializing with friends outside the geek's basement, video games that are 40+ hours to beat, and family crises', homebrew campaigns will NEVER be as great as those produced and published by the very makers of D&D. The professionals who're paid to do it and do it way better than I ever could or the majoirty of D&D gamers could ever do.</p><p></p><p>I finally gave up and realized that premade campaigns were the best route and tailor it to my own tastes. First I did Planescape, then Ravenloft, then I found my pot o' gold at the end of the rainbow...and it ended right on the Forgotten Realms. I really like Eberron, too, but I have no time to DM that setting. I'd love to play in it, though.</p><p></p><p>And you don't need a whole book to help someone make a homebrew game. The DMG, DMG2, and all splatbooks helps you do that. They give guidelines AND inspiration to do that. </p><p></p><p>So, yeah, screw homebrew. Premade is the way to go in this day and age.</p></blockquote><p></p>
[QUOTE="Razz, post: 3423860, member: 3014"] Um, no way folks. Building your own homebrew takes wayyyyy too much time. It's only good for those without responsibilities...like children. Or those without any life. I was a teenager when I started D&D and I STILL didn't have time to fully flesh out my homebrew campaign what with homework, socializing with friends outside the geek's basement, video games that are 40+ hours to beat, and family crises', homebrew campaigns will NEVER be as great as those produced and published by the very makers of D&D. The professionals who're paid to do it and do it way better than I ever could or the majoirty of D&D gamers could ever do. I finally gave up and realized that premade campaigns were the best route and tailor it to my own tastes. First I did Planescape, then Ravenloft, then I found my pot o' gold at the end of the rainbow...and it ended right on the Forgotten Realms. I really like Eberron, too, but I have no time to DM that setting. I'd love to play in it, though. And you don't need a whole book to help someone make a homebrew game. The DMG, DMG2, and all splatbooks helps you do that. They give guidelines AND inspiration to do that. So, yeah, screw homebrew. Premade is the way to go in this day and age. [/QUOTE]
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