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You're in charge of D&D's setting! (here's the catch...)
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<blockquote data-quote="Set" data-source="post: 3424054" data-attributes="member: 41584"><p>I think merging the two settings would be a bad idea. FR benefits from *extreme* levels of detail, and is well suited to GMs who have little time and wads of disposable income. Greyhawk benefits from a certain amount of 'blurriness' that allows the GM more room to move, making it better suited to GMs who have time (or just the inclination) to fill in the blanks. Filling in all of the blanks in Greyhawk would take away some of it's specific utility, just as stripping out all of the dazzling detail in the Realms would.</p><p></p><p>As for the 'make it and we'll market it' approach, eh. It worked for Eberron, apparently. I don't recall a huge fan clamoring for a magic-punk setting with gnomish airships or lightning rails, but here it is, and there it sells. Good stuff will find a market, whether we knew we wanted it or not.</p></blockquote><p></p>
[QUOTE="Set, post: 3424054, member: 41584"] I think merging the two settings would be a bad idea. FR benefits from *extreme* levels of detail, and is well suited to GMs who have little time and wads of disposable income. Greyhawk benefits from a certain amount of 'blurriness' that allows the GM more room to move, making it better suited to GMs who have time (or just the inclination) to fill in the blanks. Filling in all of the blanks in Greyhawk would take away some of it's specific utility, just as stripping out all of the dazzling detail in the Realms would. As for the 'make it and we'll market it' approach, eh. It worked for Eberron, apparently. I don't recall a huge fan clamoring for a magic-punk setting with gnomish airships or lightning rails, but here it is, and there it sells. Good stuff will find a market, whether we knew we wanted it or not. [/QUOTE]
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