Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
You're in charge of D&D's setting! (here's the catch...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreatLemur" data-source="post: 3424156" data-attributes="member: 28553"><p>See, it's the "fully flesh out" that has you going wrong, there. Obviously, those of us who aren't getting <em>paid</em> to do this stuff can't put the same work into it that the pros do. Fortunately, we don't need to. Unlike the pros, we only need to build what we'll actually use.</p><p></p><p>I think it's quite acceptable--and quite easy--to start with a the assumption of a "generic" world, or with a general concept outlined and written up for the players, and then flesh it out as you play. Somebody wants to play a Truenamer? Okay, now it's time to figure out where Truenamers fit in the campaign world. The player can help. If nobody's interested in playing a Gnome--and the DM doesn't have a need for them somewhere--then they probably don't exist.</p><p></p><p>No need to write a whole Forgotten Realms boxed set's worth of information. Just give yourself a place for things to happen, and give your players enough hooks and flavor to get them interested. Here, let me give it a go:</p><p></p><p>"The main country has kind of an Indian-style culture with a theologically-justified caste system, but really stern, Soviet brutalist architecture and a religion focused on ancestor worship instead of gods. All the PCs will be technically 'human', but you can use the mechanics for half-elves and half-orcs to represent distant fey and goblinoid heritage (but only in really low-caste characters), and ethnically they can be really varied and even weird (this is the center of a big empire, and the various castes are actually descended from families that cam from all over the continent). Look up Indian and generally south-Asian stuff for the general sound of your names. The whole culture is very low-arcane-magic, so no Bards or Wizards. Sorcerers are okay for those with fey blood, though. We can talk about non-core arcane classes, but don't get your hopes up. Clerics and other divine types use magic by chanelling the spirits of their ancestors, so there aren't any specific deities. Just come up with an ancestor and pick some domains based on his personality, occupation, legend, etc. We won't be using psionics, but I might have an idea for incarnum. Talk to me about that if you're interested. Outside the boundaries of civilization, there are tribes of savage fey and goblinoids (which are actually just two actual species, each coming in a variety of varied and chaotic forms), who fight each other openly and kind of harass the dominant humans. The biggest threat that you're aware of right now would be a rival human nation who's building an army of war automatons (they're much more into arcane magic than your people). They actually hate the fey and goblinoids more than you guys, though. Also, there's an extremely advanced and mysterious civilization of Locathah in the ocean east of your nation, but they pretty much keep to themselves, historically."</p><p></p><p>That's off the top of my head, and extremely sketchy and disorganized, but I could put together a reasonably well-developed writeup over a weekend, complete with placenames and a vague map. It'd be just a couple pages, but players ain't generally gonna want to read a whole textbook's work of background detail, anyway.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3424156, member: 28553"] See, it's the "fully flesh out" that has you going wrong, there. Obviously, those of us who aren't getting [i]paid[/i] to do this stuff can't put the same work into it that the pros do. Fortunately, we don't need to. Unlike the pros, we only need to build what we'll actually use. I think it's quite acceptable--and quite easy--to start with a the assumption of a "generic" world, or with a general concept outlined and written up for the players, and then flesh it out as you play. Somebody wants to play a Truenamer? Okay, now it's time to figure out where Truenamers fit in the campaign world. The player can help. If nobody's interested in playing a Gnome--and the DM doesn't have a need for them somewhere--then they probably don't exist. No need to write a whole Forgotten Realms boxed set's worth of information. Just give yourself a place for things to happen, and give your players enough hooks and flavor to get them interested. Here, let me give it a go: "The main country has kind of an Indian-style culture with a theologically-justified caste system, but really stern, Soviet brutalist architecture and a religion focused on ancestor worship instead of gods. All the PCs will be technically 'human', but you can use the mechanics for half-elves and half-orcs to represent distant fey and goblinoid heritage (but only in really low-caste characters), and ethnically they can be really varied and even weird (this is the center of a big empire, and the various castes are actually descended from families that cam from all over the continent). Look up Indian and generally south-Asian stuff for the general sound of your names. The whole culture is very low-arcane-magic, so no Bards or Wizards. Sorcerers are okay for those with fey blood, though. We can talk about non-core arcane classes, but don't get your hopes up. Clerics and other divine types use magic by chanelling the spirits of their ancestors, so there aren't any specific deities. Just come up with an ancestor and pick some domains based on his personality, occupation, legend, etc. We won't be using psionics, but I might have an idea for incarnum. Talk to me about that if you're interested. Outside the boundaries of civilization, there are tribes of savage fey and goblinoids (which are actually just two actual species, each coming in a variety of varied and chaotic forms), who fight each other openly and kind of harass the dominant humans. The biggest threat that you're aware of right now would be a rival human nation who's building an army of war automatons (they're much more into arcane magic than your people). They actually hate the fey and goblinoids more than you guys, though. Also, there's an extremely advanced and mysterious civilization of Locathah in the ocean east of your nation, but they pretty much keep to themselves, historically." That's off the top of my head, and extremely sketchy and disorganized, but I could put together a reasonably well-developed writeup over a weekend, complete with placenames and a vague map. It'd be just a couple pages, but players ain't generally gonna want to read a whole textbook's work of background detail, anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You're in charge of D&D's setting! (here's the catch...)
Top