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You're in charge of D&D's setting! (here's the catch...)
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<blockquote data-quote="Trickstergod" data-source="post: 3424291" data-attributes="member: 10825"><p>You're going about this all wrong. </p><p></p><p>The appropriate response is...</p><p></p><p></p><p></p><p>"You're fired."</p><p></p><p>...</p><p></p><p>Anyway, that said, I can only cringe at meshing together Greyhawk and Forgotten Realms. Both have worthwhile aspects, but something like that could only go down in flames, in my opinion. </p><p></p><p>The best bet would be to go with some Planescape-esque method of intertwining the two. An out-and-out mesh would not go well in my opinion. </p><p></p><p>Then again, a possibility of setting up, say, a three-part adventure or decent sized hardcover adventure detailing the converging of the two settings - some big, planar event book to draw them together - might work. It would go down a lot better than just putting out a new setting book where, <em>bam</em>, the two settings are combined. </p><p></p><p>It's along the lines of Faction War, as far as I'm concerned. </p><p></p><p>Of course...</p><p></p><p>1) I hate Faction War and...</p><p></p><p>2) I think a sizable amount of other folk do, too, as well as similar events and...</p><p></p><p>3) I hate advancing metaplot. </p><p></p><p>But if it had to be a catch like that, I'd start it out as a large adventure detailing the combining of the two settings in the form of some planar event. And then the campaign setting would come out. Possibly a war among the gods of each setting or some such and the exodus of integral NPC's in one setting to the other. Ilmater and Vecna, Drizzt and Mordenkainen. </p><p></p><p>Oh, and a dead Elminster somewhere along the way. But maybe that's just me. </p><p></p><p>But, yeah. I don't think the book would do well. And it wouldn't be one I'd like. </p><p></p><p>I do like campaign settings - they do a lot of a homework for a DM, set up plot hooks, offer up some common ground for DMs and players. Anyone looking to build their own homebrew has everything they need in the form of the three core rulebooks. Good for them. I've built a homebrew or two myself. But campaign settings are good as an option for the time I, or others, don't want to. </p><p></p><p>Even if I think this particular one is a little bit cringe worthy.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 3424291, member: 10825"] You're going about this all wrong. The appropriate response is... "You're fired." ... Anyway, that said, I can only cringe at meshing together Greyhawk and Forgotten Realms. Both have worthwhile aspects, but something like that could only go down in flames, in my opinion. The best bet would be to go with some Planescape-esque method of intertwining the two. An out-and-out mesh would not go well in my opinion. Then again, a possibility of setting up, say, a three-part adventure or decent sized hardcover adventure detailing the converging of the two settings - some big, planar event book to draw them together - might work. It would go down a lot better than just putting out a new setting book where, [i]bam[/i], the two settings are combined. It's along the lines of Faction War, as far as I'm concerned. Of course... 1) I hate Faction War and... 2) I think a sizable amount of other folk do, too, as well as similar events and... 3) I hate advancing metaplot. But if it had to be a catch like that, I'd start it out as a large adventure detailing the combining of the two settings in the form of some planar event. And then the campaign setting would come out. Possibly a war among the gods of each setting or some such and the exodus of integral NPC's in one setting to the other. Ilmater and Vecna, Drizzt and Mordenkainen. Oh, and a dead Elminster somewhere along the way. But maybe that's just me. But, yeah. I don't think the book would do well. And it wouldn't be one I'd like. I do like campaign settings - they do a lot of a homework for a DM, set up plot hooks, offer up some common ground for DMs and players. Anyone looking to build their own homebrew has everything they need in the form of the three core rulebooks. Good for them. I've built a homebrew or two myself. But campaign settings are good as an option for the time I, or others, don't want to. Even if I think this particular one is a little bit cringe worthy. [/QUOTE]
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