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You're in charge of D&D's setting! (here's the catch...)
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<blockquote data-quote="painandgreed" data-source="post: 3424304" data-attributes="member: 24969"><p>"2 possible ways - </p><p></p><p>One, which is what I did in college with the same settings and all my own homebrews, is put them on a ring world. You now have flat maps, definate world boundries, and infinate amount of space for new worlds. Get bored with a setting or want to change, they just catch a ship and sail west to the next setting. Most things are explained simply or with magic. Night and day are caused by other orbiting objects that eclipse the sun. Moons become problematic because you'll never have a full moon and they'll be out of the sky half the time. I just switched werewolves over to the new moon when it's the darkest.</p><p></p><p>-or-</p><p></p><p>Make the common setting Planescape and connect all the other settings to it via gates. Then all your product becomes one big setting that any product can be attached to. You could also do it with a less extreme setting and just add more gates."</p><p></p><p>Or I'd just say "I'll get right on that" and simply mash everything together without reguard for much of anything.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3424304, member: 24969"] "2 possible ways - One, which is what I did in college with the same settings and all my own homebrews, is put them on a ring world. You now have flat maps, definate world boundries, and infinate amount of space for new worlds. Get bored with a setting or want to change, they just catch a ship and sail west to the next setting. Most things are explained simply or with magic. Night and day are caused by other orbiting objects that eclipse the sun. Moons become problematic because you'll never have a full moon and they'll be out of the sky half the time. I just switched werewolves over to the new moon when it's the darkest. -or- Make the common setting Planescape and connect all the other settings to it via gates. Then all your product becomes one big setting that any product can be attached to. You could also do it with a less extreme setting and just add more gates." Or I'd just say "I'll get right on that" and simply mash everything together without reguard for much of anything. [/QUOTE]
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You're in charge of D&D's setting! (here's the catch...)
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