Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You're Marked..how and what'sum'up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="theNater" data-source="post: 4249891" data-attributes="member: 62560"><p>That's where I get what designers are trying to do without being one of them.</p><p></p><p>You may notice that in the post you are quoting I justify marking with a ranged attack as cover fire that has a chance to do damage, as well as provide cover. I found saying that very easy.</p><p></p><p>I'd like to point out that unavoidable effects are not new to this edition. 3rd edition's magic missile, for example, neither requires an attack roll nor provides a saving throw. Do you have the same objection to 3rd edition? Even if you did, note that marked is a minor debuff, where magic missile was moderately impressive damage.</p><p></p><p>If he's going to get swamped by the paladin's allies in either case, what's the downside to running the guantlet? If he's got a good enough defensive position to not want to abandon it to avoid the damage, isn't it good enough that he can handle a little extra damage?</p><p></p><p>I know that if a guy walked up to me and said "Fight me or get kicked in the jimmy", I'd take it as a challenge. As for the fighter, well, even hits that don't actually damage you can hurt. Most people will not claim a stubbed toe as damage, but will limp for a few seconds. Of course, if the fighter misses, that may mean the monster had to dodge, and so isn't in a very good position to take their shot. With the oozes, I figure a solid hit(or forced dodge) would set up some pretty good wobbling throughout(try poking some free standing Jello sometime, then imagine being that Jello and trying to attack somebody).</p><p></p><p>BeauNiddle already spoke to this: reaping strike is certainly a better power to use here than cleave. If you manage to roll high enough to hit, you get a good solid shot in; if you don't, at least you don't feel like you totally wasted your turn. (The damage from missing with reaping strike and damage from cleave are pretty small, but at least they're <em>something</em>.)</p><p></p><p>Yeah, acid arrow goes all area effect if it hits its primary target, it's pretty cool. And it does a little damage(to the primary target only) if it misses.</p><p></p><p>As for Evasion, I'm a little confused by what you mean when you ask if it would *still* negate that. Have we confirmed the presence of Evasion in 4th edition? It felt to me like a "be awkward to the wizard" power, which doesn't strike me as something that would be held onto.</p><p></p><p>Same thing it was the first time you asked.</p><p></p><p>These look like 3rd edition examples. This is precisely what the Races and Classes quote suggests the developers are trying to move away from for 4th edition. While these weren't game-breaking(by themselves), I found them annoying. It's not much fun being the wizard when the party runs into a critter with high spell resistance, and it's not much fun being the bard when you run into a bunch of deaf foes, or foes that deafen your allies.</p><p></p><p>With the examples you gave, I'm starting to think you could have the villain here use the following mechanic:</p><p></p><p><strong>Resist</strong> 5 radiant</p><p></p><p>This takes a lot of the bite out of the paladin's divine challenge without completely removing it(even if the damage is totally negated, the marked condition will still be on the guy), and so his atheism/faith in a stronger diety protects him from those sorts of strikes without entirely preventing the party members who work with a divine power source from participating.</p></blockquote><p></p>
[QUOTE="theNater, post: 4249891, member: 62560"] That's where I get what designers are trying to do without being one of them. You may notice that in the post you are quoting I justify marking with a ranged attack as cover fire that has a chance to do damage, as well as provide cover. I found saying that very easy. I'd like to point out that unavoidable effects are not new to this edition. 3rd edition's magic missile, for example, neither requires an attack roll nor provides a saving throw. Do you have the same objection to 3rd edition? Even if you did, note that marked is a minor debuff, where magic missile was moderately impressive damage. If he's going to get swamped by the paladin's allies in either case, what's the downside to running the guantlet? If he's got a good enough defensive position to not want to abandon it to avoid the damage, isn't it good enough that he can handle a little extra damage? I know that if a guy walked up to me and said "Fight me or get kicked in the jimmy", I'd take it as a challenge. As for the fighter, well, even hits that don't actually damage you can hurt. Most people will not claim a stubbed toe as damage, but will limp for a few seconds. Of course, if the fighter misses, that may mean the monster had to dodge, and so isn't in a very good position to take their shot. With the oozes, I figure a solid hit(or forced dodge) would set up some pretty good wobbling throughout(try poking some free standing Jello sometime, then imagine being that Jello and trying to attack somebody). BeauNiddle already spoke to this: reaping strike is certainly a better power to use here than cleave. If you manage to roll high enough to hit, you get a good solid shot in; if you don't, at least you don't feel like you totally wasted your turn. (The damage from missing with reaping strike and damage from cleave are pretty small, but at least they're [i]something[/i].) Yeah, acid arrow goes all area effect if it hits its primary target, it's pretty cool. And it does a little damage(to the primary target only) if it misses. As for Evasion, I'm a little confused by what you mean when you ask if it would *still* negate that. Have we confirmed the presence of Evasion in 4th edition? It felt to me like a "be awkward to the wizard" power, which doesn't strike me as something that would be held onto. Same thing it was the first time you asked. These look like 3rd edition examples. This is precisely what the Races and Classes quote suggests the developers are trying to move away from for 4th edition. While these weren't game-breaking(by themselves), I found them annoying. It's not much fun being the wizard when the party runs into a critter with high spell resistance, and it's not much fun being the bard when you run into a bunch of deaf foes, or foes that deafen your allies. With the examples you gave, I'm starting to think you could have the villain here use the following mechanic: [B]Resist[/B] 5 radiant This takes a lot of the bite out of the paladin's divine challenge without completely removing it(even if the damage is totally negated, the marked condition will still be on the guy), and so his atheism/faith in a stronger diety protects him from those sorts of strikes without entirely preventing the party members who work with a divine power source from participating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You're Marked..how and what'sum'up?
Top