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<blockquote data-quote="Thunderfoot" data-source="post: 5518048" data-attributes="member: 34175"><p>I've been thinking about this for days and frankly, I just can't decide...</p><p>I would love to play in ANY of the following:</p><p></p><p>Low Fantasy - Gritty, dark world under siege/in upheaval. Serious roleplaying.</p><p>Deep Space <em>Traveller</em> style game - Traders and tramps for hire.</p><p><u>Star Frontiers</u> - Have medpak will travel.</p><p>Post Apocalyptic - Twilight 2000 style or even a high fantasy/PA variant</p><p><em>Shadowrun </em>- But only if the GM knew the world style cold.</p><p>Historical Fantasy - Aye, I'm Scottish and you, you are CRAP!!!! </p><p><em>Paranoia</em> - Beer, Pretzels and Zaniness abound </p><p></p><p>As for the perfect character in any of these settings, it would depend upon the mood during creation.</p><p></p><p>I once played a 5.X D&D cleric modeled after a Soviet Russian, who took his first feat in martial weapons and dual wield just so he could use a hammer and sickle. For me, the "power" of a build is less important than the "style" of the build, regardless of the system. So, it's would honestly be anything goes.</p><p></p><p>A dream game/system would be a practical <em>Dr Who</em> style setting (so far I've yet to see a good Dr Who RPG) with time and planar travel invoving problem solving of some sort whether thwarting an evil or right time inconsistencies like the old TV show <em>Voyagers!</em></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5518048, member: 34175"] I've been thinking about this for days and frankly, I just can't decide... I would love to play in ANY of the following: Low Fantasy - Gritty, dark world under siege/in upheaval. Serious roleplaying. Deep Space [I]Traveller[/I] style game - Traders and tramps for hire. [U]Star Frontiers[/U] - Have medpak will travel. Post Apocalyptic - Twilight 2000 style or even a high fantasy/PA variant [I]Shadowrun [/I]- But only if the GM knew the world style cold. Historical Fantasy - Aye, I'm Scottish and you, you are CRAP!!!! [I]Paranoia[/I] - Beer, Pretzels and Zaniness abound As for the perfect character in any of these settings, it would depend upon the mood during creation. I once played a 5.X D&D cleric modeled after a Soviet Russian, who took his first feat in martial weapons and dual wield just so he could use a hammer and sickle. For me, the "power" of a build is less important than the "style" of the build, regardless of the system. So, it's would honestly be anything goes. A dream game/system would be a practical [I]Dr Who[/I] style setting (so far I've yet to see a good Dr Who RPG) with time and planar travel invoving problem solving of some sort whether thwarting an evil or right time inconsistencies like the old TV show [I]Voyagers![/I] [/QUOTE]
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