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General Tabletop Discussion
*TTRPGs General
you're starting a new campaign: defining story arc or go with the flow?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3674546" data-attributes="member: 20805"><p>I am with Aeric.. my preference is a solid, known campaign setting that initially have unrelated adventure hooks in the local areas. As the characters grow and pursue a prefered plot line, that line gets infused with a deeper storyline and eventually becomes the over arching plotline. This approach requires a higher level of player involvment in the campaign and story, but results in a much more satisfying {for all involved} game.</p><p></p><p>Failing that involvement, my fallback is to use a published story arc, with the understanding that my players will buy into the railroad and follow the arc instead of gallavanting off on thier own. Occasoinally results in players losing interest in the plot and wandering off... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Historically I have had few of the former and many of the latter.. happen to be running a story arc presently </p><p></p><p>{altho I will say its probably the best open story arc I have seen and the players have a number of options within the main track of the adventures... they still have to buy into the basic arc tho.... or suffer the wrath of a DM whose pocket-book is a bit lighter now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>- We are on adventure #2 and I just purchased #6 in print...}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3674546, member: 20805"] I am with Aeric.. my preference is a solid, known campaign setting that initially have unrelated adventure hooks in the local areas. As the characters grow and pursue a prefered plot line, that line gets infused with a deeper storyline and eventually becomes the over arching plotline. This approach requires a higher level of player involvment in the campaign and story, but results in a much more satisfying {for all involved} game. Failing that involvement, my fallback is to use a published story arc, with the understanding that my players will buy into the railroad and follow the arc instead of gallavanting off on thier own. Occasoinally results in players losing interest in the plot and wandering off... :( Historically I have had few of the former and many of the latter.. happen to be running a story arc presently {altho I will say its probably the best open story arc I have seen and the players have a number of options within the main track of the adventures... they still have to buy into the basic arc tho.... or suffer the wrath of a DM whose pocket-book is a bit lighter now :) - We are on adventure #2 and I just purchased #6 in print...} [/QUOTE]
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you're starting a new campaign: defining story arc or go with the flow?
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