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you're starting a new campaign: defining story arc or go with the flow?
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<blockquote data-quote="Stormborn" data-source="post: 3676351" data-attributes="member: 14041"><p>I have found it easier to run games in which there is a single story-arc with occasional sidequests and random adventures (mainly for the purposes of keeping the PCs at the level they need to be to face the next section of the metaplot), which may evolve into serial single story arcs that make up a longer campaign. For example, we might start off with a story arc revolving around undead that lasts for 4 to 8 levels then the PCs become interested in defeating a demonic cult and that goes on for another few levels, etc. In some ways this is simply a longer way of playing "random adventures" but its more like "random mini-campaigns" where there is longer term investment in a single plot, NPCs, etc. It is neither setting nor rules that make that so, its the group of people I play with. Generally not "beer and pretzels" kind of players who just want an evening doing whatever random thing seems to be happening, instead they like things heavy on "story" and "character." I also find that they prefer some degree of direction from the DM, so that instead of saying "Here are some rumors you have heard, how do you respond?" they hear "You must defeat the Devil Lich before the Solctice or he will summon his evil master into this world. What are you going to do next to defeat his agents and find out the details of his plan?"</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3676351, member: 14041"] I have found it easier to run games in which there is a single story-arc with occasional sidequests and random adventures (mainly for the purposes of keeping the PCs at the level they need to be to face the next section of the metaplot), which may evolve into serial single story arcs that make up a longer campaign. For example, we might start off with a story arc revolving around undead that lasts for 4 to 8 levels then the PCs become interested in defeating a demonic cult and that goes on for another few levels, etc. In some ways this is simply a longer way of playing "random adventures" but its more like "random mini-campaigns" where there is longer term investment in a single plot, NPCs, etc. It is neither setting nor rules that make that so, its the group of people I play with. Generally not "beer and pretzels" kind of players who just want an evening doing whatever random thing seems to be happening, instead they like things heavy on "story" and "character." I also find that they prefer some degree of direction from the DM, so that instead of saying "Here are some rumors you have heard, how do you respond?" they hear "You must defeat the Devil Lich before the Solctice or he will summon his evil master into this world. What are you going to do next to defeat his agents and find out the details of his plan?" [/QUOTE]
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