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*TTRPGs General
you're starting a new campaign: defining story arc or go with the flow?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3676729" data-attributes="member: 15651"><p>I may have an idea for a single story arc, but I usually don't drop it on the players at the very beginning. I run a couple of unrelated adventures to start, then I might try and tie them into the story arc, which may end up being modified as a result. </p><p></p><p>My best idea was player inspired when they saw a huge conspiracy in a side quest I ran to fill for time after they finished the previous adventure only an hour into the session. Their idea was so good, I just had to weave it in, and that sparked several other ideas which really changed the arc. Since I had only given out small bits of the larger story up to that point, it was easy to make the changes.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3676729, member: 15651"] I may have an idea for a single story arc, but I usually don't drop it on the players at the very beginning. I run a couple of unrelated adventures to start, then I might try and tie them into the story arc, which may end up being modified as a result. My best idea was player inspired when they saw a huge conspiracy in a side quest I ran to fill for time after they finished the previous adventure only an hour into the session. Their idea was so good, I just had to weave it in, and that sparked several other ideas which really changed the arc. Since I had only given out small bits of the larger story up to that point, it was easy to make the changes. [/QUOTE]
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you're starting a new campaign: defining story arc or go with the flow?
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