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You're the CEO of PAIZO. Now What?
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<blockquote data-quote="JoeGKushner" data-source="post: 5140055" data-attributes="member: 1129"><p>1. At least one Adventure Path that starts off at 10th level and takes the characters to 20th. For a redesigned 3.5 that 'fixed' problems, high level printed supported seems lacking.</p><p></p><p>2. Anthology of short adventurers like GOodman Games the Adventure Begins or old TSR products Book of Lairs/etc.... Make these non-core to the setting and just good adventurers.</p><p></p><p>3. Adventure Paths that are not six books long. A three parter. A longer printed adventurer, etc...</p><p></p><p>4. Larger map packs. The current ones are nice but limited in size. Some larger ones, perhaps even designed specficially to go with the erasable flip mat line.</p><p></p><p>5. Keep the fiction and the game line seperate. If the fiction line does awesome, detail the lands and places of the book before the book. If the fiction line continues to do well, put out a Hall of Heroes style adventure book.</p><p></p><p>6. Reduce the size/cost of the Pathfdiner adventure paths. Similiar to #3 but there should be no continous reason that an adventure path costs $120 to run, especially if some of the material is what some would consider 'extra' and can be removed and the page/price count lowered.</p><p></p><p>7. Interconnected Adventurers that are loosely connected. Things like WotC old A Heroe's Tale or Temple, Tower, Tomb where there are connections but the GM gets to customize a bit of it for his own group.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5140055, member: 1129"] 1. At least one Adventure Path that starts off at 10th level and takes the characters to 20th. For a redesigned 3.5 that 'fixed' problems, high level printed supported seems lacking. 2. Anthology of short adventurers like GOodman Games the Adventure Begins or old TSR products Book of Lairs/etc.... Make these non-core to the setting and just good adventurers. 3. Adventure Paths that are not six books long. A three parter. A longer printed adventurer, etc... 4. Larger map packs. The current ones are nice but limited in size. Some larger ones, perhaps even designed specficially to go with the erasable flip mat line. 5. Keep the fiction and the game line seperate. If the fiction line does awesome, detail the lands and places of the book before the book. If the fiction line continues to do well, put out a Hall of Heroes style adventure book. 6. Reduce the size/cost of the Pathfdiner adventure paths. Similiar to #3 but there should be no continous reason that an adventure path costs $120 to run, especially if some of the material is what some would consider 'extra' and can be removed and the page/price count lowered. 7. Interconnected Adventurers that are loosely connected. Things like WotC old A Heroe's Tale or Temple, Tower, Tomb where there are connections but the GM gets to customize a bit of it for his own group. [/QUOTE]
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