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You're the CEO of PAIZO. Now What?
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<blockquote data-quote="Longtooth Studios" data-source="post: 5142373" data-attributes="member: 82817"><p>I think we can all agree that the subscription based model is a win / win for both sides.</p><p>Strong, industry leading community interaction is a major part of the successful formula. </p><p>A great system that may not be flawless, but proven.</p><p>A dedicated and vigilant staff, and a a sea of high quality freelance skill to draw upon. </p><p>The books are high quality, with PDF consideration built into the model. </p><p></p><p>The list can go on, but I think one thing can be said for certain, the fan base is being tapped heavily, and represents the biggest limiting factor in the ability to develop new products.</p><p></p><p>My #1 priority would be to try and expand the fan base. Easier said than done I realize, but if discussion could be focused on that one aspect maybe something original could light a fire.</p><p></p><p>Possible sources of new dedicated fans?</p><p>MMORPG defectors that are flocking to miniature war games. So maybe a siege style war-game around the various themed settings of the campaign world? </p><p></p><p> Instead of putting gobs of money into developing a line of minis, come up with a single book that outlines a very universal war-game combat system that allows players to use the various miniatures they have laying around. Let the setting be the focus, and the rules simple.</p><p>The idea is to not revolutionize the war-game market, but to try and drive a stake into it. </p><p>The campaign setting has giants of fire, stone elementals, dragons, and wizards, so don't tell anyone that they have to have a specific mini to represent that, just tell them what that sort of mini type can do. The I would love to have something else to do with all these miniatures I have around. </p><p>Thats just the first thought that jumps into my head. Now, people who know more about mini war games, shoot it down or polish it up.</p></blockquote><p></p>
[QUOTE="Longtooth Studios, post: 5142373, member: 82817"] I think we can all agree that the subscription based model is a win / win for both sides. Strong, industry leading community interaction is a major part of the successful formula. A great system that may not be flawless, but proven. A dedicated and vigilant staff, and a a sea of high quality freelance skill to draw upon. The books are high quality, with PDF consideration built into the model. The list can go on, but I think one thing can be said for certain, the fan base is being tapped heavily, and represents the biggest limiting factor in the ability to develop new products. My #1 priority would be to try and expand the fan base. Easier said than done I realize, but if discussion could be focused on that one aspect maybe something original could light a fire. Possible sources of new dedicated fans? MMORPG defectors that are flocking to miniature war games. So maybe a siege style war-game around the various themed settings of the campaign world? Instead of putting gobs of money into developing a line of minis, come up with a single book that outlines a very universal war-game combat system that allows players to use the various miniatures they have laying around. Let the setting be the focus, and the rules simple. The idea is to not revolutionize the war-game market, but to try and drive a stake into it. The campaign setting has giants of fire, stone elementals, dragons, and wizards, so don't tell anyone that they have to have a specific mini to represent that, just tell them what that sort of mini type can do. The I would love to have something else to do with all these miniatures I have around. Thats just the first thought that jumps into my head. Now, people who know more about mini war games, shoot it down or polish it up. [/QUOTE]
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