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You're the Head of WOTC. Now What?
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<blockquote data-quote="Stormonu" data-source="post: 5080181" data-attributes="member: 52734"><p>I'd probably bankrupt the company, but if they gave me the reigns...</p><p></p><p>1) Release all products for PDF download again and "current" books for e-readers (and work backwards in time for older book availability in eReaders) . Hire a 3rd party to clean up some of the old PDFs (some of them are fairly bad scans, and the redos could be released as actual print products for #3).</p><p></p><p>2) Work out a program where future books come with a code, CD or other method of getting the PDF for little or no cost. Dungeon and Dragon could be ordered as POD (Print on Demand) magazines.</p><p></p><p>3) Announce the "Classics" line - reprints of the core 3 books for AD&D 1E, 2E & 3E, plus the D&D Cyclopedia; keep them in physical print for a short time, then make them available as POD for fans down the road. Also put the base sets for Alternity, d20 Modern, Star Frontiers, Top Secret and Boot Hill back into print or as POD books.</p><p></p><p>4) Produce a new, core set of D&D that will NOT be expanded - whether it uses the current edition or a new edition. The idea would be this book line is in print "forever" and shake of the dependency of making money through splatbooks and add-ons or creating new <em>game</em> editions. </p><p></p><p>Likely this line would be </p><p>- an Introductory set, covering a portion of levels 1-3 (or 1-5)</p><p>- a Base Rulebook containing all the basic rules or play</p><p>- a Monster Book (and separately available cards, maybe card only packs)</p><p>- an Equipment Book (Mundane & Magic items, and separately available cards)</p><p>- Adventure/Campaign creation book </p><p>- "handbooks" for each PC race </p><p>- a card set of powers for each class, with a pamphlet with the class base abilities. </p><p>- Likely to have a short list of campaign worlds and/or adventures (probably one adventure path, possibly per campaign world). </p><p></p><p>Yes, this is very GWy, but with the breadth of options the game has introduced over the years, it would probably be the best way to ration out information into affordable chunks. Open the GSL or embrace the OGL to get 3rd party publishers who want to fill the "100,000 books" for the system.</p><p></p><p>5) Fix the quality issues of the minis line or scrap it - IMO it's been going downhill since after War of the Dragon Queen. Also, try to bring the DDM rules back to life so the game can be played either as a stand-alone game or as part of D&D. Consider creating some D&D boardgames using the miniatures (like the Ravenloft game they're apparently considering).</p><p></p><p>6) Embrace and push the technological envelope. Have a fully functional Character Builder, Monster Builder, Adventure Builder and the like that can also support house rules. Finish and market the Virtual Tabletop and look for other ways to help gamers through technology. (Granted, some of that is already here, but I don't think it's anywhere near how good it <em>could</em> be).</p><p></p><p>7) Get a decent CRPG and MMO out to tout the line. Be innovative, instead of trying to ride the coattails of other electronic games or being hogtied to the tabletop version of the game. (It should feel D&D, even if it can't follow the exact mechanics. The D&D arcade video games were good tries IMO, DDO was not).</p><p></p><p>8) Push to get a decent, live-action movie version of Dragonlance out - with a commitment to do all three of the original books on the silver screen.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5080181, member: 52734"] I'd probably bankrupt the company, but if they gave me the reigns... 1) Release all products for PDF download again and "current" books for e-readers (and work backwards in time for older book availability in eReaders) . Hire a 3rd party to clean up some of the old PDFs (some of them are fairly bad scans, and the redos could be released as actual print products for #3). 2) Work out a program where future books come with a code, CD or other method of getting the PDF for little or no cost. Dungeon and Dragon could be ordered as POD (Print on Demand) magazines. 3) Announce the "Classics" line - reprints of the core 3 books for AD&D 1E, 2E & 3E, plus the D&D Cyclopedia; keep them in physical print for a short time, then make them available as POD for fans down the road. Also put the base sets for Alternity, d20 Modern, Star Frontiers, Top Secret and Boot Hill back into print or as POD books. 4) Produce a new, core set of D&D that will NOT be expanded - whether it uses the current edition or a new edition. The idea would be this book line is in print "forever" and shake of the dependency of making money through splatbooks and add-ons or creating new [I]game[/I] editions. Likely this line would be - an Introductory set, covering a portion of levels 1-3 (or 1-5) - a Base Rulebook containing all the basic rules or play - a Monster Book (and separately available cards, maybe card only packs) - an Equipment Book (Mundane & Magic items, and separately available cards) - Adventure/Campaign creation book - "handbooks" for each PC race - a card set of powers for each class, with a pamphlet with the class base abilities. - Likely to have a short list of campaign worlds and/or adventures (probably one adventure path, possibly per campaign world). Yes, this is very GWy, but with the breadth of options the game has introduced over the years, it would probably be the best way to ration out information into affordable chunks. Open the GSL or embrace the OGL to get 3rd party publishers who want to fill the "100,000 books" for the system. 5) Fix the quality issues of the minis line or scrap it - IMO it's been going downhill since after War of the Dragon Queen. Also, try to bring the DDM rules back to life so the game can be played either as a stand-alone game or as part of D&D. Consider creating some D&D boardgames using the miniatures (like the Ravenloft game they're apparently considering). 6) Embrace and push the technological envelope. Have a fully functional Character Builder, Monster Builder, Adventure Builder and the like that can also support house rules. Finish and market the Virtual Tabletop and look for other ways to help gamers through technology. (Granted, some of that is already here, but I don't think it's anywhere near how good it [I]could[/I] be). 7) Get a decent CRPG and MMO out to tout the line. Be innovative, instead of trying to ride the coattails of other electronic games or being hogtied to the tabletop version of the game. (It should feel D&D, even if it can't follow the exact mechanics. The D&D arcade video games were good tries IMO, DDO was not). 8) Push to get a decent, live-action movie version of Dragonlance out - with a commitment to do all three of the original books on the silver screen. [/QUOTE]
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