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You've Created A Bad Character. How, why and whose fault is it?
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<blockquote data-quote="Deset Gled" data-source="post: 9308352" data-attributes="member: 7808"><p>Another mode of failure: Too Complicated, or Player Burnout.</p><p></p><p>This is when a character build works well when the player continually puts in effort, but requires too much ongoing work and the player eventually gives up. Examples include:</p><p></p><p>- A fighting class who has to use advanced tactics to maximize damage. Eventually they get tired of it and just run up front and swing their sword at things.</p><p></p><p>- A caster that has to constantly keep track of enemies weaknesses. Does this monster have magic resistance that I need to summon something to fight? What save is this thing weak to? Ah, screw it: magic missile.</p><p></p><p>- Any class that has lots of resource management.</p><p></p><p>Sometimes this can be related to Player Unfamiliarity or Too Many Options. Sometimes it's a DM asking for too much from players. Sometimes the problem is the game itself; the group really should have picked a less crunchy game. But sometimes it's just regular boredom or burnout. In those cases I don't think it's really anyone's fault. Sometimes people just bite off more than they want to chew down the road. Or tastes/feelings change over time.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9308352, member: 7808"] Another mode of failure: Too Complicated, or Player Burnout. This is when a character build works well when the player continually puts in effort, but requires too much ongoing work and the player eventually gives up. Examples include: - A fighting class who has to use advanced tactics to maximize damage. Eventually they get tired of it and just run up front and swing their sword at things. - A caster that has to constantly keep track of enemies weaknesses. Does this monster have magic resistance that I need to summon something to fight? What save is this thing weak to? Ah, screw it: magic missile. - Any class that has lots of resource management. Sometimes this can be related to Player Unfamiliarity or Too Many Options. Sometimes it's a DM asking for too much from players. Sometimes the problem is the game itself; the group really should have picked a less crunchy game. But sometimes it's just regular boredom or burnout. In those cases I don't think it's really anyone's fault. Sometimes people just bite off more than they want to chew down the road. Or tastes/feelings change over time. [/QUOTE]
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You've Created A Bad Character. How, why and whose fault is it?
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