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You've Created A Bad Character. How, why and whose fault is it?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9308571" data-attributes="member: 7044704"><p>You should give 13th Age a try sometime. One of the kajillion druid types* you can build there does all of that without even needing a feat - but your at-will animal forms don't break the game so there's no power imbalance issue if you want spend all your time as a wolf or something. Spent a year playing one of those without ever being in humanoid form unless I desperately needed thumbs for something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Which might be another source of "bad character" trouble. A concept that works fine in one system may look like you can duplicate it in another and then turn out unfun/too strong/too weak in practice. That's not really either system's fault, but it's an easy trap to fall into if you're not super-familiar with the one you're trying to port the concept into.</p><p></p><p>*13A druids were designed to give access to as many possible D&D-trope builds as possible, which resulted in them being about as complex as it gets during character generation even if they were simple enough at the table (since you only use 2-3 middling-broad sets of tricks in any one character). Even the designers admitted they went a little too far, but it is kind of funny that you can easily do a five or six player party of nothing but druids and have minimal overlap in what they each actually does.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9308571, member: 7044704"] You should give 13th Age a try sometime. One of the kajillion druid types* you can build there does all of that without even needing a feat - but your at-will animal forms don't break the game so there's no power imbalance issue if you want spend all your time as a wolf or something. Spent a year playing one of those without ever being in humanoid form unless I desperately needed thumbs for something. :) Which might be another source of "bad character" trouble. A concept that works fine in one system may look like you can duplicate it in another and then turn out unfun/too strong/too weak in practice. That's not really either system's fault, but it's an easy trap to fall into if you're not super-familiar with the one you're trying to port the concept into. *13A druids were designed to give access to as many possible D&D-trope builds as possible, which resulted in them being about as complex as it gets during character generation even if they were simple enough at the table (since you only use 2-3 middling-broad sets of tricks in any one character). Even the designers admitted they went a little too far, but it is kind of funny that you can easily do a five or six player party of nothing but druids and have minimal overlap in what they each actually does. [/QUOTE]
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You've Created A Bad Character. How, why and whose fault is it?
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