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You've Created A Bad Character. How, why and whose fault is it?
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<blockquote data-quote="R_J_K75" data-source="post: 9308581" data-attributes="member: 6921294"><p>First off making a bad character that doesn't quite work as expected happens from time to time for many reasons and if I'm DMing and a player says they want to make a new character I don't have a problem with it. Though I have always been a firm believer that RPGs require at least a minimum effort on the players part to read and learn the rules for making and playing a character in whatever system they are playing. The onus shouldn't be 100% on the DM to teach players the game. Of course, I will sit down with new players and guide them through the character creation process and give suggestions, but I'm not going to make decisions for them. A player that makes zero effort to learn the game and how to effectively run their character then that's not someone I want at my table. </p><p></p><p>If I'm running a campaign in a specific environment say a seafaring one, or an underdark one, or a planar game etc. where certain skills may be useful, I'll let the players know. Although I will never tell them that there are not going to be traps, or any other specific hazard for that matter, I'll present them with a situation and it's up to them to decide how to resolve it.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9308581, member: 6921294"] First off making a bad character that doesn't quite work as expected happens from time to time for many reasons and if I'm DMing and a player says they want to make a new character I don't have a problem with it. Though I have always been a firm believer that RPGs require at least a minimum effort on the players part to read and learn the rules for making and playing a character in whatever system they are playing. The onus shouldn't be 100% on the DM to teach players the game. Of course, I will sit down with new players and guide them through the character creation process and give suggestions, but I'm not going to make decisions for them. A player that makes zero effort to learn the game and how to effectively run their character then that's not someone I want at my table. If I'm running a campaign in a specific environment say a seafaring one, or an underdark one, or a planar game etc. where certain skills may be useful, I'll let the players know. Although I will never tell them that there are not going to be traps, or any other specific hazard for that matter, I'll present them with a situation and it's up to them to decide how to resolve it. [/QUOTE]
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You've Created A Bad Character. How, why and whose fault is it?
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