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You've Created A Bad Character. How, why and whose fault is it?
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<blockquote data-quote="John Dallman" data-source="post: 9309953" data-attributes="member: 6999616"><p>Something even cooler is when a group of disparate characters, generated separately, evolve into a <em>team</em> and become far more than the sum of their parts. It isn't common, and takes quite a lot of play, but it's great when it happens. </p><p></p><p>I fondly remember Hoyyou the Barbarian. INT 3, WIS 17. He could hardly talk, and had no ability to plan at all, but he had great instincts and rarely did silly things. If he had a proper name, we never learned it: Hoyyou was just a contraction of "Hey, you!"</p><p></p><p>I'll add one more cause of bad characters: player delusion. I know a chap who is convinced that running Champions characters in any and every version of D&D makes sense, and improves the game for everyone. He has fun if allowed to do this, but it's a prime nuisance for everyone else. He's also fixated on the "incredibly naïve" style of superhero, which makes it worse. The last time I started a lasting campaign with him in it, I had to be pretty firm to get him to generate a conventional character, but that was a requirement for being part of the campaign.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9309953, member: 6999616"] Something even cooler is when a group of disparate characters, generated separately, evolve into a [I]team[/I] and become far more than the sum of their parts. It isn't common, and takes quite a lot of play, but it's great when it happens. I fondly remember Hoyyou the Barbarian. INT 3, WIS 17. He could hardly talk, and had no ability to plan at all, but he had great instincts and rarely did silly things. If he had a proper name, we never learned it: Hoyyou was just a contraction of "Hey, you!" I'll add one more cause of bad characters: player delusion. I know a chap who is convinced that running Champions characters in any and every version of D&D makes sense, and improves the game for everyone. He has fun if allowed to do this, but it's a prime nuisance for everyone else. He's also fixated on the "incredibly naïve" style of superhero, which makes it worse. The last time I started a lasting campaign with him in it, I had to be pretty firm to get him to generate a conventional character, but that was a requirement for being part of the campaign. [/QUOTE]
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You've Created A Bad Character. How, why and whose fault is it?
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