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You've Created A Bad Character. How, why and whose fault is it?
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<blockquote data-quote="Lanefan" data-source="post: 9324444" data-attributes="member: 29398"><p>More to the point, are the players going to be OK with your taking away their agency to play the characters they want to play, in the way they want to play them?</p><p></p><p>I mean, if I'm playing a character who is quite willing to go and do these Goodly Deeds but who is primarily motivated by the monetary rewards involved and doesn't care too much how said rewards are achieved, then even though I ain't no Dudley Do-Right I'm still on board with the adventure: let's gear up and git at 'er.</p><p></p><p>But I get the sense that, even though it has reason and motivation to go on these adventures, such a character wouldn't fly. Am I right in that?</p><p></p><p>Which means both in and out of character you learned a lesson: you can't trust every NPC you meet. Question everything; and if the answers don't add up, walk away.</p><p></p><p>You're allowed to turn your back on an adventure hook. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9324444, member: 29398"] More to the point, are the players going to be OK with your taking away their agency to play the characters they want to play, in the way they want to play them? I mean, if I'm playing a character who is quite willing to go and do these Goodly Deeds but who is primarily motivated by the monetary rewards involved and doesn't care too much how said rewards are achieved, then even though I ain't no Dudley Do-Right I'm still on board with the adventure: let's gear up and git at 'er. But I get the sense that, even though it has reason and motivation to go on these adventures, such a character wouldn't fly. Am I right in that? Which means both in and out of character you learned a lesson: you can't trust every NPC you meet. Question everything; and if the answers don't add up, walk away. You're allowed to turn your back on an adventure hook. :) [/QUOTE]
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You've Created A Bad Character. How, why and whose fault is it?
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