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You've Created A Bad Character. How, why and whose fault is it?
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<blockquote data-quote="James Gasik" data-source="post: 9324529" data-attributes="member: 6877472"><p>Never underestimate the power of a player to come up with a bizarre build that doesn't work no matter how well designed the game is. A lot of games have what I like to call "developer bias" on certain things. You can quickly tell if someone is a fanboy of a certain weapon or not. Or if they thing two-weapon fighting is awesome or ridiculous. But that doesn't stop players from failing to notice this, and trying to build characters around something they think is cool.</p><p></p><p>A lot of my early AD&D characters (especially in 2e) were tragically flawed because the books might say "play what you want, there are no bad characters" and next thing you know, your Simon Belmont character is next to worthless because whips are a terrible weapon, and holy water, oil, daggers, and throwing axes start getting expensive when you keep chucking them at people, lol.</p><p></p><p>Or one of my favorite bugbears, how absolutely terrible crossbows were in AD&D (and how bad slings pretty much continue to be). I watched a special talking about how absolutely terrifying Balearic slingers were during the Punic Wars and then I looked at a sling in D&D and was like "maybe someone thinks it's a slingshot?".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9324529, member: 6877472"] Never underestimate the power of a player to come up with a bizarre build that doesn't work no matter how well designed the game is. A lot of games have what I like to call "developer bias" on certain things. You can quickly tell if someone is a fanboy of a certain weapon or not. Or if they thing two-weapon fighting is awesome or ridiculous. But that doesn't stop players from failing to notice this, and trying to build characters around something they think is cool. A lot of my early AD&D characters (especially in 2e) were tragically flawed because the books might say "play what you want, there are no bad characters" and next thing you know, your Simon Belmont character is next to worthless because whips are a terrible weapon, and holy water, oil, daggers, and throwing axes start getting expensive when you keep chucking them at people, lol. Or one of my favorite bugbears, how absolutely terrible crossbows were in AD&D (and how bad slings pretty much continue to be). I watched a special talking about how absolutely terrifying Balearic slingers were during the Punic Wars and then I looked at a sling in D&D and was like "maybe someone thinks it's a slingshot?". [/QUOTE]
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You've Created A Bad Character. How, why and whose fault is it?
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