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You've Created A Bad Character. How, why and whose fault is it?
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<blockquote data-quote="Emberashh" data-source="post: 9324976" data-attributes="member: 7040941"><p>Well what I said still applies to them. Though I think the community needs to be less prejudiced against taking from them, we genuinely are not playing video games here, and they need to do more than just be passive. </p><p></p><p>Especially so if they're then going to grouse about the adventure everyone else is happy to go on. </p><p></p><p>Its kind of like what you learn as a kid if you're picky. You don't get to really complain when all you did was say "No" when mom and dad try to decide on dinner. Eventually, they're gonna have what they're gonna have and you'll eat if you're hungry enough to get over yourself. </p><p></p><p>Barring texture or genuine taste issues of course, but thats why communication is important and why parents can learn to be more interrogative of how their kids feel about things. A kid may not know already what "texture" is, but if you explain it to them they're probably gonna immediately point out 5 things they don't like because the textures awful. </p><p></p><p>In the same way, if a player isn't feeling the game as presented, they need to talk, even if they lack the words to effectively communicate their issue, and the GM can then try to pinpoint what can be done to reconcile the issue. </p><p></p><p>But, ultimately, theres no shortage of people who genuinely like these games just to roll dice and kill monsters. If you're not behaving any differently from them, nobody has any reason to assume you're not enjoying yourself.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9324976, member: 7040941"] Well what I said still applies to them. Though I think the community needs to be less prejudiced against taking from them, we genuinely are not playing video games here, and they need to do more than just be passive. Especially so if they're then going to grouse about the adventure everyone else is happy to go on. Its kind of like what you learn as a kid if you're picky. You don't get to really complain when all you did was say "No" when mom and dad try to decide on dinner. Eventually, they're gonna have what they're gonna have and you'll eat if you're hungry enough to get over yourself. Barring texture or genuine taste issues of course, but thats why communication is important and why parents can learn to be more interrogative of how their kids feel about things. A kid may not know already what "texture" is, but if you explain it to them they're probably gonna immediately point out 5 things they don't like because the textures awful. In the same way, if a player isn't feeling the game as presented, they need to talk, even if they lack the words to effectively communicate their issue, and the GM can then try to pinpoint what can be done to reconcile the issue. But, ultimately, theres no shortage of people who genuinely like these games just to roll dice and kill monsters. If you're not behaving any differently from them, nobody has any reason to assume you're not enjoying yourself. [/QUOTE]
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