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You've got physics in my D&D!
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<blockquote data-quote="painandgreed" data-source="post: 1844603" data-attributes="member: 24969"><p>Fox problem: The transformation doesn't preserve mass so why should it preserve momentum? Could be that the new mass enters at the same velocity as the stuff that's was there, even if there is more or less mass. Well, PCs will use the system to their advantage either way, so I'd just make a desicion and go with it. Of course, NPCs and monsters can take the same advantage of such tactics. That's what keeps my PCs in line. they start doing questionable stuff and then there is a higher chance the NPCs will do questionable stuff.</p><p></p><p>Fireball issue: I'm all for the save to check that you don't inhale and keep yor eyes from getting burned. If your lungs get seared and you can't breathe, you're good as dead. Other than that, it's just heroic fantasy and I don't worry about it. People with more hit points simply can take more physical damage than those with less. It's the easiest way to explain phenominon such as the 1st level commoner and the 20th level fighter getting hit with a fireball.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1844603, member: 24969"] Fox problem: The transformation doesn't preserve mass so why should it preserve momentum? Could be that the new mass enters at the same velocity as the stuff that's was there, even if there is more or less mass. Well, PCs will use the system to their advantage either way, so I'd just make a desicion and go with it. Of course, NPCs and monsters can take the same advantage of such tactics. That's what keeps my PCs in line. they start doing questionable stuff and then there is a higher chance the NPCs will do questionable stuff. Fireball issue: I'm all for the save to check that you don't inhale and keep yor eyes from getting burned. If your lungs get seared and you can't breathe, you're good as dead. Other than that, it's just heroic fantasy and I don't worry about it. People with more hit points simply can take more physical damage than those with less. It's the easiest way to explain phenominon such as the 1st level commoner and the 20th level fighter getting hit with a fireball. [/QUOTE]
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You've got physics in my D&D!
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