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General Tabletop Discussion
*Dungeons & Dragons
You've just TPK'd in the final fight. What do?
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<blockquote data-quote="James Gasik" data-source="post: 8727530" data-attributes="member: 6877472"><p>I guess it depends on why the TPK happened. The last TPK I was involved in, the DM presented us with an enemy he apparently wanted to become our long term nemesis. He set it up so we encountered him at low resources, and when we beat him he "assumed his final form" (which really cheesed off the Wizard who had been making sure to hit him with Chill Touch- "He's not healing, he's taking on a new form"), and used Legendary Actions to dominate us into attacking each other.</p><p></p><p>During the fight, he cursed us with this strange curse that would last for a year and a day, and allow him to scry on us, and use any of us as a point of origin for his powers. Realizing that even if we ran away, we'd be at his mercy (and a danger to anyone near to us), we decided to make our stand there.</p><p></p><p>My Paladin got a lucky crit, and I prayed the guy would drop, but no. We all died and were left staring at the DM, wondering what the point of it all was.</p><p></p><p>"Well you were supposed to run away and try to find a cure for the curse", he said.</p><p></p><p>"How could we do that, if he could drop the curse on anyone we got near?" we responded.</p><p></p><p>He spluttered and said "that wasn't going to happen", but didn't elaborate.</p><p></p><p>The game ended there, but to this day I don't understand why. If I was in that situation as the DM, I can't imagine I'd be happier letting my BBEG win, preserving my storyline at the cost of the game itself...</p><p></p><p>I'm normally averse to retcons, but in a scenario like this, I think it's fine to think of a way to salvage your campaign, if the players are on board with it.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8727530, member: 6877472"] I guess it depends on why the TPK happened. The last TPK I was involved in, the DM presented us with an enemy he apparently wanted to become our long term nemesis. He set it up so we encountered him at low resources, and when we beat him he "assumed his final form" (which really cheesed off the Wizard who had been making sure to hit him with Chill Touch- "He's not healing, he's taking on a new form"), and used Legendary Actions to dominate us into attacking each other. During the fight, he cursed us with this strange curse that would last for a year and a day, and allow him to scry on us, and use any of us as a point of origin for his powers. Realizing that even if we ran away, we'd be at his mercy (and a danger to anyone near to us), we decided to make our stand there. My Paladin got a lucky crit, and I prayed the guy would drop, but no. We all died and were left staring at the DM, wondering what the point of it all was. "Well you were supposed to run away and try to find a cure for the curse", he said. "How could we do that, if he could drop the curse on anyone we got near?" we responded. He spluttered and said "that wasn't going to happen", but didn't elaborate. The game ended there, but to this day I don't understand why. If I was in that situation as the DM, I can't imagine I'd be happier letting my BBEG win, preserving my storyline at the cost of the game itself... I'm normally averse to retcons, but in a scenario like this, I think it's fine to think of a way to salvage your campaign, if the players are on board with it. [/QUOTE]
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You've just TPK'd in the final fight. What do?
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