Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
YS's Red Hand of Doom (OOC--Recruiting Cleric)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yellow Sign" data-source="post: 2818552" data-attributes="member: 5619"><p><strong>"The Red Hand of Doom" Gazeteer</strong></p><p></p><p><a href="http://www.flickr.com/photo_zoom.gne?id=110597123&size=l" target="_blank">Player Map</a></p><p></p><p><strong>Setting:</strong> Elsir Vale, a thinly populated human and demi-human frontier region, comprised of a vale (250 miles east-west, 70 miles north-south) bounded by mountains, forests, and the Elsir River. Your party has just crossed the vale, passing through Dennovar at the east, moving along the Dawn Way and past the city of Brindol and the towns of Talar, Nimon Gap, and Terrelton. You are nearing the town of Drellin's Ferry when the campaign starts. See larger map of Elsir Vale for locations of these and other features.</p><p></p><p><strong>Time of Year & Climate:</strong> The adventure begins in early Flamerule (July), during an unusually warm and dry summer. It is generally hot during the day and warm at night. </p><p></p><p><strong>Movement:</strong> Default overland movement rate is 24 miles per day by foot, or 32 miles per day on horseback. This can be cut if you wander off trails and roads. </p><p></p><p></p><p><strong>Natural Features</strong> </p><p><strong>Elsir River</strong> - a broad, slow-moving river fed by a number of tributaries. It is generally 200-400 yards wide. A bridge crosses it at Brindol, and ferries operate at Drellin's Ferry and Talar. </p><p><strong>Rhestwash River </strong> - Joins lake Rhestin with the Elsir River. </p><p><strong>Lake Rhestin</strong> - a shallow, marshy lake almost 100 miles long north to south. Its shores are dotted with the ruins of abandoned villages and manors. </p><p><strong>The Witchwood </strong> - a lush, wet woodland interspersed with swampy stretches. Said to be haunted by restless spirits of ancient druids. </p><p><strong>Wyvernwatch Mountains</strong> - A forbidding range of high, steep mountains that separates Elsir Vale from more civilized lands to the south. </p><p><strong>Giantshield Mountains</strong> - a low range of arid, well-weathered peaks with a number of mining and farming settlements in its foothills. </p><p><strong>Wyrmsmoke Mountains</strong> - A rugged range of hills and low mountains featuring several active volcanoes. Plumes of ash and smoke can be seen arising from the region's interior. Home to a number of goblin, hobgoblin and bugbear tribes. </p><p><strong>The Thornwaste</strong> - a vast barren land featuring mazes of broken hills, briar-choked ravines, and dry, dusty scrubland giving way to true desert terrain deeper in. Home to savage man-eating lions, sphinxes and other hungry monsters. </p><p></p><p><strong>Towns & Cities </strong> </p><p><strong>Drellin's Ferry</strong> - This small town is the western gateway to Elsir Vale. See link for map and more details. </p><p><strong>Terrelton</strong> - A small town that gets by on livestock and leather trades; boasts foul-smelling tanneries. </p><p><strong>Nimon Gap</strong> - This tiny hamlet is home to those who tend orchards and flocks of sheep and goats. </p><p><strong>Talar</strong> - A small town west of Brindol. </p><p><strong>Brindol</strong> - The second largest settlement in the vale, a prosperous farming community and caravan stopover for trade along the Dawn Way. It is the home of Lord Kerden Jarmaath, and his small keep and the city's walls are the only fortifications of note this side of Dennovar. As you passed through, you recall seeing many well-armed guards, the so-called Lions of Brindol; a great Cathedral to Pelor; and a very busy paved open-air market square. </p><p><strong>Dennovar</strong> - The largest city of and the eastern gateway to Elsir Vale. </p><p><strong>Vraath Keep</strong> - A ruined keep said to stand in the bit of the Witchwood that lies west of the Elsir River. Supposedly the stout folk who once lived there were driven off by marauding forest giants long ago. </p><p></p><p><strong>Roads and Trails</strong> </p><p><strong>The Dawn Way</strong> - the vital trade road of Elsir Vale, a sturdy road made of flagstones built by an ancient dwarf kingdom over a thousand years ago.</p></blockquote><p></p>
[QUOTE="Yellow Sign, post: 2818552, member: 5619"] [B]"The Red Hand of Doom" Gazeteer[/B] [URL=http://www.flickr.com/photo_zoom.gne?id=110597123&size=l]Player Map[/URL] [B]Setting:[/B] Elsir Vale, a thinly populated human and demi-human frontier region, comprised of a vale (250 miles east-west, 70 miles north-south) bounded by mountains, forests, and the Elsir River. Your party has just crossed the vale, passing through Dennovar at the east, moving along the Dawn Way and past the city of Brindol and the towns of Talar, Nimon Gap, and Terrelton. You are nearing the town of Drellin's Ferry when the campaign starts. See larger map of Elsir Vale for locations of these and other features. [B]Time of Year & Climate:[/B] The adventure begins in early Flamerule (July), during an unusually warm and dry summer. It is generally hot during the day and warm at night. [B]Movement:[/B] Default overland movement rate is 24 miles per day by foot, or 32 miles per day on horseback. This can be cut if you wander off trails and roads. [B]Natural Features[/B] [B]Elsir River[/B] - a broad, slow-moving river fed by a number of tributaries. It is generally 200-400 yards wide. A bridge crosses it at Brindol, and ferries operate at Drellin's Ferry and Talar. [B]Rhestwash River [/B] - Joins lake Rhestin with the Elsir River. [B]Lake Rhestin[/B] - a shallow, marshy lake almost 100 miles long north to south. Its shores are dotted with the ruins of abandoned villages and manors. [B]The Witchwood [/B] - a lush, wet woodland interspersed with swampy stretches. Said to be haunted by restless spirits of ancient druids. [B]Wyvernwatch Mountains[/B] - A forbidding range of high, steep mountains that separates Elsir Vale from more civilized lands to the south. [B]Giantshield Mountains[/B] - a low range of arid, well-weathered peaks with a number of mining and farming settlements in its foothills. [B]Wyrmsmoke Mountains[/B] - A rugged range of hills and low mountains featuring several active volcanoes. Plumes of ash and smoke can be seen arising from the region's interior. Home to a number of goblin, hobgoblin and bugbear tribes. [B]The Thornwaste[/B] - a vast barren land featuring mazes of broken hills, briar-choked ravines, and dry, dusty scrubland giving way to true desert terrain deeper in. Home to savage man-eating lions, sphinxes and other hungry monsters. [B]Towns & Cities [/B] [B]Drellin's Ferry[/B] - This small town is the western gateway to Elsir Vale. See link for map and more details. [B]Terrelton[/B] - A small town that gets by on livestock and leather trades; boasts foul-smelling tanneries. [B]Nimon Gap[/B] - This tiny hamlet is home to those who tend orchards and flocks of sheep and goats. [B]Talar[/B] - A small town west of Brindol. [B]Brindol[/B] - The second largest settlement in the vale, a prosperous farming community and caravan stopover for trade along the Dawn Way. It is the home of Lord Kerden Jarmaath, and his small keep and the city's walls are the only fortifications of note this side of Dennovar. As you passed through, you recall seeing many well-armed guards, the so-called Lions of Brindol; a great Cathedral to Pelor; and a very busy paved open-air market square. [B]Dennovar[/B] - The largest city of and the eastern gateway to Elsir Vale. [B]Vraath Keep[/B] - A ruined keep said to stand in the bit of the Witchwood that lies west of the Elsir River. Supposedly the stout folk who once lived there were driven off by marauding forest giants long ago. [B]Roads and Trails[/B] [B]The Dawn Way[/B] - the vital trade road of Elsir Vale, a sturdy road made of flagstones built by an ancient dwarf kingdom over a thousand years ago. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
YS's Red Hand of Doom (OOC--Recruiting Cleric)
Top