Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Yttermayn's "Saga of the Dragon Cult" (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yttermayn" data-source="post: 5070568" data-attributes="member: 31390"><p>ooc: scrag cannot directly see the attackers, but from the movements of those above and </p><p></p><p>the bolts smacking into the rock near him he can get a pretty good idea what is happening </p><p></p><p>and that the attackers must be in the hole up ahead and above. Scrag is the only </p><p></p><p>character that can see clearly the hole from the bottom of the slope due to his </p><p></p><p>darkvision, the space on the other side of the hole is at a bad angle for him (like trying </p><p></p><p>to look through a keyhole from 3 meters away), but his EOD does reach as far as the hole.</p><p>Please roll Scrag's init.</p><p>Those attempting combat related movement on the slope need to succeed at a DC 10 climb </p><p></p><p>check to move at quarter speed. Those failing the check are flat-footed the following </p><p></p><p>round while they use thier move to regain footing, unwedge a foot out of a crevace, etc. </p><p></p><p>Those who do nothing but climb can move half speed with a climb check DC 5, and are </p><p></p><p>considered flat-footed. Failing this check means you are halted a round while you find an </p><p></p><p>alternate path, regain your footing, etc. Using the rope grants a +2 climb bonus to </p><p></p><p>dedicated climbers only, one character at a time.</p><p>Basically, either you try to maintain your combat maneuverability and be harder to hit by </p><p></p><p>sacrificing speed, or you say "heck with it!" and concentrate on climbing quickly by </p><p></p><p>sacrificing your concern for getting hit.</p><p>The slope face is 40' from base to the lip of the hole, Jakobee and Rosalia are halfway up </p><p></p><p>and five feet to the right from John, who is standing at the stalagmite with the rope. </p><p></p><p>Roderic is five feet below John, where the rope meets the stalagmite.</p><p></p><p>John is up!</p><p></p><p>Init:</p><p>John 21</p><p>Jakobee 19</p><p>Rosalia 18</p><p>Tuk 7</p><p>Roderic 6</p><p>Thrindar3</p><p>Scrag ?</p></blockquote><p></p>
[QUOTE="Yttermayn, post: 5070568, member: 31390"] ooc: scrag cannot directly see the attackers, but from the movements of those above and the bolts smacking into the rock near him he can get a pretty good idea what is happening and that the attackers must be in the hole up ahead and above. Scrag is the only character that can see clearly the hole from the bottom of the slope due to his darkvision, the space on the other side of the hole is at a bad angle for him (like trying to look through a keyhole from 3 meters away), but his EOD does reach as far as the hole. Please roll Scrag's init. Those attempting combat related movement on the slope need to succeed at a DC 10 climb check to move at quarter speed. Those failing the check are flat-footed the following round while they use thier move to regain footing, unwedge a foot out of a crevace, etc. Those who do nothing but climb can move half speed with a climb check DC 5, and are considered flat-footed. Failing this check means you are halted a round while you find an alternate path, regain your footing, etc. Using the rope grants a +2 climb bonus to dedicated climbers only, one character at a time. Basically, either you try to maintain your combat maneuverability and be harder to hit by sacrificing speed, or you say "heck with it!" and concentrate on climbing quickly by sacrificing your concern for getting hit. The slope face is 40' from base to the lip of the hole, Jakobee and Rosalia are halfway up and five feet to the right from John, who is standing at the stalagmite with the rope. Roderic is five feet below John, where the rope meets the stalagmite. John is up! Init: John 21 Jakobee 19 Rosalia 18 Tuk 7 Roderic 6 Thrindar3 Scrag ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Yttermayn's "Saga of the Dragon Cult" (IC)
Top