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Yttermayn's "Saga of the Dragon Cult" OOC 2
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<blockquote data-quote="Leif" data-source="post: 6706914" data-attributes="member: 48762"><p>L4 hit die for Grok:</p><p>[roll0]</p><p>L5 hit die for Grok: <a href="http://www.enworld.org/forum/showthread.php?299395-Yttermayn-s-quot-Saga-of-the-Dragon-Cult-quot-OOC-2&p=6842113&viewfull=1#post6842113" target="_blank">http://www.enworld.org/forum/showthread.php?299395-Yttermayn-s-quot-Saga-of-the-Dragon-Cult-quot-OOC-2&p=6842113&viewfull=1#post6842113</a></p><p></p><p></p><p></p><p>[sblock=Grok, Level 5 Half-Orc Cleric of Pelor]</p><p></p><p>GROK STATS</p><p>--------------------------------------------------------------------------------</p><p>PC Name : Grok Gender : Male HD : 5</p><p>Player : Leif Height : 6'2"</p><p>Race : Half-Orc, Half-Human (Narsven) Weight : 255lb. HP : 38/38</p><p>Class : Cleric Age : 20 Current/Normal</p><p>Level : 5 Hair : Black</p><p>Align : Chaotic/Good Eyes : Brown XP : Enough for 5th Level (10,000) as of 3/7/2016 </p><p>Deity : Pelor Speed : 20' Needed for</p><p>Size : Medium Next Level : [6] 15,000</p><p>SHEET UPDATED : 03/7/2016 --------------------------------------------------------------------------------</p><p></p><p>ABILITIES</p><p></p><p></p><p>Final</p><p>Base Racial Magic Misc Ability / Modifier</p><p>Bonus Item Score</p><p>STR : 15 +2 -- -- 17 / +3</p><p>DEX : 13 -- -- -- 13 / +1</p><p>CON : 14 -- -- -- 14 / +2</p><p>INT : 8 -2 -- -- 6 / -2</p><p>WIS : 18 -- -- -- 18 / +4</p><p>CHA : 8 -2 -- -- 6 / -2</p><p>+1 ability increase every 4th level is added to base number.</p><p>--------------------------------------------------------------------------------</p><p></p><p>COMBAT STATISTICS</p><p></p><p></p><p>ARMOR CLASS / BASE ATTACK BONUS +3</p><p>AC Total : 19 (20 vs. one foe - Dodge Feat) MELEE RANGED</p><p>AC Flat-Footed : 18 Total : +4 Total : +2</p><p>AC Touch Attack : 11 (12) Base : +3 Base : +3</p><p>Base : 10 STR : +3 DEX : +1 </p><p>Armor : +5 Misc. : +1 Dodge Feat Misc. : --</p><p>Shield : +3 [If Longspear weilded, AC: 16, FF:15, T: 11]</p><p>Dexterity : +1 INITIATIVE</p><p>Size : -- Total : +1</p><p>Magic : -- DEX : +1</p><p>Misc. : -- Misc. : +0</p><p>--------------------------------------------------------------------------------</p><p></p><p>SAVING THROWS</p><p></p><p></p><p>---Total=Base+Ability+Misc+Magic</p><p>Fort: +6 = 4 +2 +0 +0</p><p>Ref : +2 = 1 +1 +0 +0</p><p>Will : +8 = 4 +4 +0 +0</p><p>--------------------------------------------------------------------------------</p><p></p><p>RACIAL TRAITS</p><p></p><p></p><p>Orc blood</p><p>Darkvision 60'</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>FEATS</p><p></p><p></p><p>Indicate for level, class, race, etc.</p><p>Augment Healing [Cure spells heal +2 hp per cleric level - Grok's clw heal 1d8+8] - for L4</p><p>Dodge [+1 AC against one opponent]</p><p>Weapon Focus, Heavy Mace - +1 Att</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>LANGUAGES</p><p></p><p></p><p>Orc</p><p>Common</p><p></p><p>-------------------------------------------------------------------------------</p><p></p><p>CLASS ABILITIES</p><p></p><p></p><p>Indicate current abilities only</p><p>Domain Access (Healing, Sun)</p><p>Channel Energy, 30' Radius, Heals all creatures of 3d6 hp dam. </p><p> -and harms undead a like amount DC 10, 3 times/day</p><p>Turn undead</p><p>Spells</p><p></p><p>--------------------------------------------------------------------------------</p><p>NOTES ON ABILITIES</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>SKILLS</p><p></p><p></p><p>Fill in skills you have ranks in AND skills that</p><p>can be used untrained. Mod is the final score, Rnk</p><p>Skill Point Total : 2 is the number of ranks attained in the skill, Abl</p><p>Max Class ranks : 5 is the related ability modifier, and Msc is for any</p><p>Max Cross-Class ranks : 2.5 miscellaneous bonus from feats, race, synergy, etc.</p><p>Class</p><p>Skill Related</p><p>Mod = Rnk Abl Msc | Skills: Ability</p><p>+2 = 0 +2 +0 | Concentration (CON)</p><p>-2 = 0 -2 +0 | Craft: (INT)</p><p>-2 = 0 -2 +0 | Diplomacy (CHA)</p><p>+9 = 5 +4 +0 | Heal (WIS)</p><p>-2 t = 0 -2 +0 | Knowledge: arcana (INT)</p><p>-2 t = 0 -2 +0 | Knowledge: history (INT)</p><p>-2 t = 0 -2 +0 | Knowledge: religion (INT)</p><p>-2 t = 0 -2 +0 | Knowledge: the planes (INT)</p><p>+4 t = 0 +4 +0 | Profession: (WIS)</p><p>-2 t = 0 -2 +0 | Spell Craft (INT)</p><p></p><p>! = Armor Check Penalty (-0) applies</p><p>t = trained only</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>SPELLS</p><p></p><p></p><p>DOMAINS: Healing (Granted Power - heal 1d4+1 with touch), Strength (Granted Power - Str Surge, grants +1 to attack or combat maneuver)</p><p>Base Ability</p><p>LVL DC Spell/Day + Domain Spell/ Day</p><p>-0- 14 Prepare 5 per day, but NOT expended when cast </p><p>-1- 15 4+1 [___ left for day]</p><p>-2- 16 3+1 [___ left for day]</p><p>-3- 17 2+1 [___ left for day]</p><p>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</p><p>Stabilize (dying creature stabilizes)</p><p>Cure Minor Wounds (restores 1 hp)</p><p>Light</p><p>Detect Magic</p><p>Resistance [grants target +1 to saves for 1 min.]</p><p></p><p>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</p><p>Comprehend Languages</p><p>Divine Favor [+1/3levels (max +3) to weapon attack & damage, dur. 1 min.]</p><p>Protection From Evil [+2 to AC & Saves]</p><p>Summom Monster I</p><p>Cure Light Wnds (D) [1d8+2/cleric level (Augment Healing Feat)] [this is +1]</p><p></p><p>____________________ ______________________</p><p> Spell Lvl 2</p><p></p><p>Bear's Endurance [subject gaims +4 con for 1 min/level]</p><p>Bull's Str [subject gains +4 Str for 1 min/level]</p><p>Summon Monster II</p><p> [sblock=Brick the Small Earth Elemental]</p><p>Name: Brick</p><p>Alignment: C/G</p><p>AC: 17</p><p>HP: 19 [2d10+2] (rolled in post # 197 of IC)</p><p>BAB: +2</p><p>CMB: +4</p><p>CMD: 13</p><p>Melee: Slam +6 (1d6+4)</p><p>Earth Mastery: +1 Att & Dam if both elemental and its opponent are touching the ground.</p><p>[/sblock]</p><p>Cure Mod Wnds [heals 2d8+2/cleric level hp dam (Augment Healing Feat)] [this is +1]</p><p></p><p>---------------------------------- ----------------------------------------------</p><p> Spell Lvl 3</p><p>Protection From Energy</p><p>Summon Monster III</p><p>Cure Ser. Wnds [heals 3d8+2/cleric level hp dam (Augment Healing Feat)] [this is +1]</p><p></p><p>__________________________________________________</p><p>WEAPONS</p><p></p><p>Heavy Mace: Att: +7 BAB: +3 Str: +3 Weapon Focus +1 Dam: 1d8+3</p><p>Long Spear: Att: +7 BAB: +3 Str: +4 Dam: 1d8+4 (reach)</p><p>Sling: Att: +4 BAB: +3 Dex: +1 Dam: 1d4+1</p><p></p><p></p><p>ATT is your final attack modifier when using the weapon.</p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>PROTECTION</p><p></p><p></p><p>ARMOR SHIELD</p><p>NAME : Scale Mail +1 magical NAME : Heavy Wooden Shield +1 Magical Darkwood</p><p>TYPE : Medium TYPE : Shield</p><p>AC BONUS : +5 AC BONUS : +3</p><p>MAX DEX : +3 CHECK PENALTY : -2</p><p>Dodge Bonus +1 AC vs. 1 opp.</p><p>CHECK PENALTY : -4 SPELL FAILURE : 15%</p><p>SPELL FAILULE : 25% WGHT : 10#</p><p>SPEED : 20' PROPERTIES :</p><p>WGHT : 30# COST : 7gp</p><p>PROPERTIES :</p><p>COST : 50gp</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>EQUIPMENT</p><p></p><p></p><p>Indicate in notes which item(s) are bonus regional equipment.</p><p>Don't forget to add weapon, armor, magic items, and treasure</p><p>weights to total weight carried.</p><p>Cost Wt # Item Notes</p><p>12 8.0 heavy mace, masterwork +1 magical [+8 Att, 1d8+4 Dam]</p><p>-- -.- sling with magic bullets [+5 Att, 1d4+2 Dam]</p><p>5 9.0 longspear, masterwork, +1 magical [+8 Att, 1d8+5 Dam--reach]</p><p>1 10.0 100 sling bullets, masterwork +1 magical</p><p>50 30.0 scale mail +1</p><p>7 10.0 heavy wooden shield, Darkwood, +1</p><p>1 -.- wooden holy symbol</p><p>2 2.0 backpack</p><p>0.1 5.0 --bedroll</p><p>1 4.0 --grappling hook</p><p>25 1.0 --holy water</p><p>1 4.0 --waterskin</p><p>1 4.0 --waterskin</p><p>5 10.0 10 --trail ration</p><p>1 -.- --flint & steel</p><p>1 0.5 --belt pouch</p><p>1 10.0 --rope, hemp 50'</p><p>Wand of Cure Light Wounds [ CL: 5 ] 50 Charges</p><p></p><p></p><p>TOTAL WEIGHT W/O BACKPACK: 67.0 (light)</p><p>BACKPACK WEIGHT: 40.5</p><p>TOTAL WEIGHT W/ BACKPACK : 107.5 (medium)</p><p></p><p>--------------------------------------------------------------------------------</p><p>MAGIC ITEMS List items weights, costs, location, number of charges (if any)</p><p></p><p>--------------------------------------------------------------------------------</p><p>ENCUMBRANCE</p><p>LOAD (WEIGHT) MOVEMENT & PENALTIES</p><p>[ ] Light (0 - 58 lbs) 30 ft</p><p>[x] Medium (59 - 116 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4</p><p>[ ] Heavy (117 - 175 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3</p><p></p><p>--------------------------------------------------------------------------------</p><p>TREASURE List where carried</p><p>PP:</p><p>GP: 5</p><p>SP: 9</p><p>CP:</p><p>MISC.:</p><p>GEMS:</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>HISTORY / BACKGROUND</p><p></p><p>Grok is the son of one of the War-Chieftans of the Bloody Moon tribe of Orcs and a hapless human maiden who had the misfortune of being captured during one of the tribe's raids. Thoroughly brainwashed, she came to accept her lot in life and even gained some degree of acceptance and respect among the tribe, aided, no doubt, by her "adoption" by the Cheiftan's Main Consort and her willingness to work for the good of the tribe. Upon reaching manhood, Grok came into increasing competition with his half-brothers, and ultimately decided that he would live longer if he left the tribe and sought acceptance among his mother's people. This acceptance was grudging at best, but Grok found a home in the Church of Pelor, which became, in effect, his adopted family. He bears no ill will for either the Bloody Moon tribe nor his mother's folk, but considers himself to be a member of neither. Grok lives only to serve Pelor and to look out for himself and his friends (including his fellow devotees of Pelor), who are his only real family now.</p><p></p><p>Grok's friend John, a wizard played by Scott DeWar, has offered to teach Grok how to read! Grok isn't sure if he believes that John will really do this, or even if it can be accomplished, but he is still very excited! Something of a personality change may be on the horizon for Grok. Grok still not reading on more than a second grade level yet. Grok has feelings of friendship for everyone in his group, but feels an extra measure of kinship with Scrag, although the troll scaes the bejeebers out of Grok when it gets right down to it.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 6706914, member: 48762"] L4 hit die for Grok: [roll0] L5 hit die for Grok: [url]http://www.enworld.org/forum/showthread.php?299395-Yttermayn-s-quot-Saga-of-the-Dragon-Cult-quot-OOC-2&p=6842113&viewfull=1#post6842113[/url] [sblock=Grok, Level 5 Half-Orc Cleric of Pelor] GROK STATS -------------------------------------------------------------------------------- PC Name : Grok Gender : Male HD : 5 Player : Leif Height : 6'2" Race : Half-Orc, Half-Human (Narsven) Weight : 255lb. HP : 38/38 Class : Cleric Age : 20 Current/Normal Level : 5 Hair : Black Align : Chaotic/Good Eyes : Brown XP : Enough for 5th Level (10,000) as of 3/7/2016 Deity : Pelor Speed : 20' Needed for Size : Medium Next Level : [6] 15,000 SHEET UPDATED : 03/7/2016 -------------------------------------------------------------------------------- ABILITIES Final Base Racial Magic Misc Ability / Modifier Bonus Item Score STR : 15 +2 -- -- 17 / +3 DEX : 13 -- -- -- 13 / +1 CON : 14 -- -- -- 14 / +2 INT : 8 -2 -- -- 6 / -2 WIS : 18 -- -- -- 18 / +4 CHA : 8 -2 -- -- 6 / -2 +1 ability increase every 4th level is added to base number. -------------------------------------------------------------------------------- COMBAT STATISTICS ARMOR CLASS / BASE ATTACK BONUS +3 AC Total : 19 (20 vs. one foe - Dodge Feat) MELEE RANGED AC Flat-Footed : 18 Total : +4 Total : +2 AC Touch Attack : 11 (12) Base : +3 Base : +3 Base : 10 STR : +3 DEX : +1 Armor : +5 Misc. : +1 Dodge Feat Misc. : -- Shield : +3 [If Longspear weilded, AC: 16, FF:15, T: 11] Dexterity : +1 INITIATIVE Size : -- Total : +1 Magic : -- DEX : +1 Misc. : -- Misc. : +0 -------------------------------------------------------------------------------- SAVING THROWS ---Total=Base+Ability+Misc+Magic Fort: +6 = 4 +2 +0 +0 Ref : +2 = 1 +1 +0 +0 Will : +8 = 4 +4 +0 +0 -------------------------------------------------------------------------------- RACIAL TRAITS Orc blood Darkvision 60' -------------------------------------------------------------------------------- FEATS Indicate for level, class, race, etc. Augment Healing [Cure spells heal +2 hp per cleric level - Grok's clw heal 1d8+8] - for L4 Dodge [+1 AC against one opponent] Weapon Focus, Heavy Mace - +1 Att -------------------------------------------------------------------------------- LANGUAGES Orc Common ------------------------------------------------------------------------------- CLASS ABILITIES Indicate current abilities only Domain Access (Healing, Sun) Channel Energy, 30' Radius, Heals all creatures of 3d6 hp dam. -and harms undead a like amount DC 10, 3 times/day Turn undead Spells -------------------------------------------------------------------------------- NOTES ON ABILITIES -------------------------------------------------------------------------------- SKILLS Fill in skills you have ranks in AND skills that can be used untrained. Mod is the final score, Rnk Skill Point Total : 2 is the number of ranks attained in the skill, Abl Max Class ranks : 5 is the related ability modifier, and Msc is for any Max Cross-Class ranks : 2.5 miscellaneous bonus from feats, race, synergy, etc. Class Skill Related Mod = Rnk Abl Msc | Skills: Ability +2 = 0 +2 +0 | Concentration (CON) -2 = 0 -2 +0 | Craft: (INT) -2 = 0 -2 +0 | Diplomacy (CHA) +9 = 5 +4 +0 | Heal (WIS) -2 t = 0 -2 +0 | Knowledge: arcana (INT) -2 t = 0 -2 +0 | Knowledge: history (INT) -2 t = 0 -2 +0 | Knowledge: religion (INT) -2 t = 0 -2 +0 | Knowledge: the planes (INT) +4 t = 0 +4 +0 | Profession: (WIS) -2 t = 0 -2 +0 | Spell Craft (INT) ! = Armor Check Penalty (-0) applies t = trained only -------------------------------------------------------------------------------- SPELLS DOMAINS: Healing (Granted Power - heal 1d4+1 with touch), Strength (Granted Power - Str Surge, grants +1 to attack or combat maneuver) Base Ability LVL DC Spell/Day + Domain Spell/ Day -0- 14 Prepare 5 per day, but NOT expended when cast -1- 15 4+1 [___ left for day] -2- 16 3+1 [___ left for day] -3- 17 2+1 [___ left for day] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Stabilize (dying creature stabilizes) Cure Minor Wounds (restores 1 hp) Light Detect Magic Resistance [grants target +1 to saves for 1 min.] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Comprehend Languages Divine Favor [+1/3levels (max +3) to weapon attack & damage, dur. 1 min.] Protection From Evil [+2 to AC & Saves] Summom Monster I Cure Light Wnds (D) [1d8+2/cleric level (Augment Healing Feat)] [this is +1] ____________________ ______________________ Spell Lvl 2 Bear's Endurance [subject gaims +4 con for 1 min/level] Bull's Str [subject gains +4 Str for 1 min/level] Summon Monster II [sblock=Brick the Small Earth Elemental] Name: Brick Alignment: C/G AC: 17 HP: 19 [2d10+2] (rolled in post # 197 of IC) BAB: +2 CMB: +4 CMD: 13 Melee: Slam +6 (1d6+4) Earth Mastery: +1 Att & Dam if both elemental and its opponent are touching the ground. [/sblock] Cure Mod Wnds [heals 2d8+2/cleric level hp dam (Augment Healing Feat)] [this is +1] ---------------------------------- ---------------------------------------------- Spell Lvl 3 Protection From Energy Summon Monster III Cure Ser. Wnds [heals 3d8+2/cleric level hp dam (Augment Healing Feat)] [this is +1] __________________________________________________ WEAPONS Heavy Mace: Att: +7 BAB: +3 Str: +3 Weapon Focus +1 Dam: 1d8+3 Long Spear: Att: +7 BAB: +3 Str: +4 Dam: 1d8+4 (reach) Sling: Att: +4 BAB: +3 Dex: +1 Dam: 1d4+1 ATT is your final attack modifier when using the weapon. -------------------------------------------------------------------------------- PROTECTION ARMOR SHIELD NAME : Scale Mail +1 magical NAME : Heavy Wooden Shield +1 Magical Darkwood TYPE : Medium TYPE : Shield AC BONUS : +5 AC BONUS : +3 MAX DEX : +3 CHECK PENALTY : -2 Dodge Bonus +1 AC vs. 1 opp. CHECK PENALTY : -4 SPELL FAILURE : 15% SPELL FAILULE : 25% WGHT : 10# SPEED : 20' PROPERTIES : WGHT : 30# COST : 7gp PROPERTIES : COST : 50gp -------------------------------------------------------------------------------- EQUIPMENT Indicate in notes which item(s) are bonus regional equipment. Don't forget to add weapon, armor, magic items, and treasure weights to total weight carried. Cost Wt # Item Notes 12 8.0 heavy mace, masterwork +1 magical [+8 Att, 1d8+4 Dam] -- -.- sling with magic bullets [+5 Att, 1d4+2 Dam] 5 9.0 longspear, masterwork, +1 magical [+8 Att, 1d8+5 Dam--reach] 1 10.0 100 sling bullets, masterwork +1 magical 50 30.0 scale mail +1 7 10.0 heavy wooden shield, Darkwood, +1 1 -.- wooden holy symbol 2 2.0 backpack 0.1 5.0 --bedroll 1 4.0 --grappling hook 25 1.0 --holy water 1 4.0 --waterskin 1 4.0 --waterskin 5 10.0 10 --trail ration 1 -.- --flint & steel 1 0.5 --belt pouch 1 10.0 --rope, hemp 50' Wand of Cure Light Wounds [ CL: 5 ] 50 Charges TOTAL WEIGHT W/O BACKPACK: 67.0 (light) BACKPACK WEIGHT: 40.5 TOTAL WEIGHT W/ BACKPACK : 107.5 (medium) -------------------------------------------------------------------------------- MAGIC ITEMS List items weights, costs, location, number of charges (if any) -------------------------------------------------------------------------------- ENCUMBRANCE LOAD (WEIGHT) MOVEMENT & PENALTIES [ ] Light (0 - 58 lbs) 30 ft [x] Medium (59 - 116 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4 [ ] Heavy (117 - 175 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3 -------------------------------------------------------------------------------- TREASURE List where carried PP: GP: 5 SP: 9 CP: MISC.: GEMS: -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- HISTORY / BACKGROUND Grok is the son of one of the War-Chieftans of the Bloody Moon tribe of Orcs and a hapless human maiden who had the misfortune of being captured during one of the tribe's raids. Thoroughly brainwashed, she came to accept her lot in life and even gained some degree of acceptance and respect among the tribe, aided, no doubt, by her "adoption" by the Cheiftan's Main Consort and her willingness to work for the good of the tribe. Upon reaching manhood, Grok came into increasing competition with his half-brothers, and ultimately decided that he would live longer if he left the tribe and sought acceptance among his mother's people. This acceptance was grudging at best, but Grok found a home in the Church of Pelor, which became, in effect, his adopted family. He bears no ill will for either the Bloody Moon tribe nor his mother's folk, but considers himself to be a member of neither. Grok lives only to serve Pelor and to look out for himself and his friends (including his fellow devotees of Pelor), who are his only real family now. Grok's friend John, a wizard played by Scott DeWar, has offered to teach Grok how to read! Grok isn't sure if he believes that John will really do this, or even if it can be accomplished, but he is still very excited! Something of a personality change may be on the horizon for Grok. Grok still not reading on more than a second grade level yet. Grok has feelings of friendship for everyone in his group, but feels an extra measure of kinship with Scrag, although the troll scaes the bejeebers out of Grok when it gets right down to it. [/sblock] [/QUOTE]
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Yttermayn's "Saga of the Dragon Cult" OOC 2
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