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Yttermayn's "Saga of the Dragon Cult" OOC 2
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<blockquote data-quote="Deuce Traveler" data-source="post: 6851046" data-attributes="member: 34958"><p>I like the idea for roleplaying purposes more than for mechanical purposes. So in this case, you would take some new spells you wanted to learn and have to buy the scrolls from a teacher, then pay a teacher to help you understand it, or pay for the tools to help you understand the magical formulae involved. This probably also requires a place to study, contacts among the local population to meet and have to deal with, time allocated to do the work and so on. </p><p></p><p>Other PCs would also have similar benefits, where they take time between adventures to meet with their masters in their profession or deal with supporting characters for an increase in skills, feats, and other benefits.</p><p></p><p>If we were meeting physically, or gaming through online programs in real-time, this would work great since we could do some player-to-GM world building and discussions that flesh out the PC and backdrop. It could even result in small mini-adventures while the other players were indisposed. However, I think it just slows down PbP gaming, and momentum is a key factor in being able to finish a PbP campaign or module.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6851046, member: 34958"] I like the idea for roleplaying purposes more than for mechanical purposes. So in this case, you would take some new spells you wanted to learn and have to buy the scrolls from a teacher, then pay a teacher to help you understand it, or pay for the tools to help you understand the magical formulae involved. This probably also requires a place to study, contacts among the local population to meet and have to deal with, time allocated to do the work and so on. Other PCs would also have similar benefits, where they take time between adventures to meet with their masters in their profession or deal with supporting characters for an increase in skills, feats, and other benefits. If we were meeting physically, or gaming through online programs in real-time, this would work great since we could do some player-to-GM world building and discussions that flesh out the PC and backdrop. It could even result in small mini-adventures while the other players were indisposed. However, I think it just slows down PbP gaming, and momentum is a key factor in being able to finish a PbP campaign or module. [/QUOTE]
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