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Yuan-Ti Adventures?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3202232" data-attributes="member: 710"><p>I am currently writing an adventure for my own D&D campaign in a home brew setting. Unfortunately it is not worked out appropriately to be really useful to anyone besides myself (and it's not finished, either). </p><p></p><p>Still, if you need some ideas:</p><p></p><p>The Yuan-Ti in my campaign setting once had a big empire, but it crumbled when their primary gods, Merrshaulk and Yarusha (his lover) fell apart and the Yuan-Ti followed. Merrshaulk became the dominant in their city. </p><p></p><p>These days, only few of the old Yuan-Ti cities still exist. One of them is the centre of the adventure. In the past decades, many Yuan-Ti were drawn to it, and its now one of the few Metropolis cities left of the Yuan-Ti (though it is also populated by humans, elves and halfings - a mixed community). Recently, a lost Temple was unearthed, dedicated to the two gods. Prophecies and rumours claim that a mighty artefact capable of reuniting the Yuan-Ti race lies buried here.</p><p>Several Yuan-Ti and anti-Yuan-Ti factions gather here and try to enter the temple (which is still sealed by the city watch) to get the artefact. </p><p></p><p>Unfortunately, no one knows what this artefact is or what it _really_ does (it's real nature the twist in the adventure, but I won't tell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). </p><p>Making it difficult is also the fact that the two last two high priests of the temple still "unlive" there and have installed several security measures, called demons and angel guardians and created undead. So you have all the opportunities for political intrigue and classical dungeon crawling (and the players should be able to concentrate on any of the options).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3202232, member: 710"] I am currently writing an adventure for my own D&D campaign in a home brew setting. Unfortunately it is not worked out appropriately to be really useful to anyone besides myself (and it's not finished, either). Still, if you need some ideas: The Yuan-Ti in my campaign setting once had a big empire, but it crumbled when their primary gods, Merrshaulk and Yarusha (his lover) fell apart and the Yuan-Ti followed. Merrshaulk became the dominant in their city. These days, only few of the old Yuan-Ti cities still exist. One of them is the centre of the adventure. In the past decades, many Yuan-Ti were drawn to it, and its now one of the few Metropolis cities left of the Yuan-Ti (though it is also populated by humans, elves and halfings - a mixed community). Recently, a lost Temple was unearthed, dedicated to the two gods. Prophecies and rumours claim that a mighty artefact capable of reuniting the Yuan-Ti race lies buried here. Several Yuan-Ti and anti-Yuan-Ti factions gather here and try to enter the temple (which is still sealed by the city watch) to get the artefact. Unfortunately, no one knows what this artefact is or what it _really_ does (it's real nature the twist in the adventure, but I won't tell :) ). Making it difficult is also the fact that the two last two high priests of the temple still "unlive" there and have installed several security measures, called demons and angel guardians and created undead. So you have all the opportunities for political intrigue and classical dungeon crawling (and the players should be able to concentrate on any of the options). [/QUOTE]
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