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Yuan Ti and allies thread (Ti-Khana critters)
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<blockquote data-quote="Cleon" data-source="post: 8860300" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Ti-khana Pterosaur, Venomwing Swarm</span></strong></p><p><em>Medium swarm of Tiny monstrosities (shapechanger), neutral evil</em></p><p><strong>Armor Class</strong> 14 (natural armor)</p><p><strong>Hit Points</strong> 72 (16d8)</p><p><strong>Speed</strong> 10 ft., fly 60 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">17 (+3)</p> </td><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">4 (–3)</p> </td><td><p style="text-align: center">13 (+1)</p> </td><td><p style="text-align: center">11 (+0)</p> </td></tr></table><p></p><p><strong>Skills</strong> Acrobatics +6, Perception +4</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p><p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</p><p><strong>Senses</strong> blindsight 10 ft., passive Perception 14</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 5 (1,800 XP) <strong>Proficiency Bonus</strong> +3</p><p></p><p><em><strong>Shapechanger.</strong></em> The venomwing swarm can use its action to polymorph into a swarm of Tiny snakes (speed 30 ft. but cannot fly), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.</p><p></p><p><em><strong>Innate Spellcasting (Pterosaur Form Only).</strong></em> The venomwing's innate spellcasting ability is Charisma (spell save DC 11). The ti-khana can innately cast the following spells, requiring no material components:</p><ul> <li data-xf-list-type="ul"><strong>At will:</strong> <em>detect magic</em></li> </ul><p><em><strong> Magic Detection.</strong></em> While the venomwing swarm is in pterosaur form and not incapacitated it continuously senses magic within 30 feet of it, because a few of its pterosaurs will always be concentrating on <em>detect magic</em> spells (see <em>Innate Spellcasting</em>).</p><p></p><p><em><strong>Magic Resistance.</strong></em> The ti-khana has advantage on saving throws against spells and other magical effects.</p><p></p><p><em><strong>Swarm Tactics.</strong></em> The venomwing swarm has advantage on attack rolls against a creature if the swarm, or at least one ally of the swarm that that isn't incapacitated, is within 5 feet of the creature.</p><p></p><p><em><strong>Swarm.</strong></em> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny venomwing. The swarm can't regain hit points or gain temporary hit points.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack.</strong></em> The venomwing swarm makes two bites attacks.</p><p></p><p><em><strong>Bites.</strong> Melee Weapon Attack:</em> +6 to hit with advantage on the attack roll, reach 0 ft., one creature in the swarm's space. <em>Hit:</em> 7 (2d6) piercing damage plus 11 (2d10) poison damage, or 3 (1d6) piercing damage plus 11 (2d10) poison damage if the swarm has half of its hit points or fewer.</p><p></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>Feisty and gregarious, ti khana venomwing pterosaurs naturally form swarms should they gather in large numbers. Such flocks are typically found in lush jungles or the falconry mews of wealthy yuan-ti settlements, for the swarm's ravenous appetite requires a massive and constant supply of meat.</p><p></p><p><em><strong>Creatures of the Yuan-ti.</strong></em> Over millennia of experimentation, the yuan-ti have transformed various scaly reptilian animals into monstrosities that share some of their traits. Called ti-khana, these prized pets are carefully trained to serve their ophidian masters. All ti-khana are resistant to magic like yuan-ti and possess the innate ability to detect magic. The majority of ti-khana also have venomous fangs, the ability to transform into a poisonous snake, and some kind of supernatural or magical attack.</p><p> Ti-khana require the dark magic and alchemy of the yuan-ti to breed and develop their powers. Ti-khana can survive in the wild, but it is unlikely they can reproduce properly without the yuan-ti's arcane treatments. It is possible some types of ti-khana can mate with their unaltered relatives or lay viable eggs with their own kind. However, feral offspring can not develop ti-khana abilities without yuan-ti intervention so, at best, would grow into beasts resembling the ti-khana's mundane ancestors.</p><p> Breeding and training ti-khana is usually performed by specialist yuan-ti spellcasters, but an edifice can be enchanted to perform this task for one or more strains of ti-khana. This allows ancient yuan-ti sites to have a population of ti-khana "guarddogs" even if no yuan-ti has visited them for millennia.</p><p></p><p>(Based on a monster from the <em>Fiend Folio</em> (2003).)</p></blockquote><p></p>
[QUOTE="Cleon, post: 8860300, member: 57383"] [B][SIZE=7]Ti-khana Pterosaur, Venomwing Swarm[/SIZE][/B] [I]Medium swarm of Tiny monstrosities (shapechanger), neutral evil[/I] [B]Armor Class[/B] 14 (natural armor) [B]Hit Points[/B] 72 (16d8) [B]Speed[/B] 10 ft., fly 60 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]14 (+2)[/CENTER][/TD] [TD][CENTER]17 (+3)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]4 (–3)[/CENTER][/TD] [TD][CENTER]13 (+1)[/CENTER][/TD] [TD][CENTER]11 (+0)[/CENTER][/TD] [/TR] [/TABLE] [B]Skills[/B] Acrobatics +6, Perception +4 [B]Damage Resistances[/B] bludgeoning, piercing, slashing [B]Condition Immunities[/B] charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned [B]Senses[/B] blindsight 10 ft., passive Perception 14 [B]Languages[/B] — [B]Challenge[/B] 5 (1,800 XP) [B]Proficiency Bonus[/B] +3 [I][B]Shapechanger.[/B][/I] The venomwing swarm can use its action to polymorph into a swarm of Tiny snakes (speed 30 ft. but cannot fly), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. [I][B]Innate Spellcasting (Pterosaur Form Only).[/B][/I] The venomwing's innate spellcasting ability is Charisma (spell save DC 11). The ti-khana can innately cast the following spells, requiring no material components: [LIST] [*][B]At will:[/B] [I]detect magic[/I] [/LIST] [I][B] Magic Detection.[/B][/I] While the venomwing swarm is in pterosaur form and not incapacitated it continuously senses magic within 30 feet of it, because a few of its pterosaurs will always be concentrating on [I]detect magic[/I] spells (see [I]Innate Spellcasting[/I]). [I][B]Magic Resistance.[/B][/I] The ti-khana has advantage on saving throws against spells and other magical effects. [I][B]Swarm Tactics.[/B][/I] The venomwing swarm has advantage on attack rolls against a creature if the swarm, or at least one ally of the swarm that that isn't incapacitated, is within 5 feet of the creature. [I][B]Swarm.[/B][/I] The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny venomwing. The swarm can't regain hit points or gain temporary hit points. [SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] The venomwing swarm makes two bites attacks. [I][B]Bites.[/B] Melee Weapon Attack:[/I] +6 to hit with advantage on the attack roll, reach 0 ft., one creature in the swarm's space. [I]Hit:[/I] 7 (2d6) piercing damage plus 11 (2d10) poison damage, or 3 (1d6) piercing damage plus 11 (2d10) poison damage if the swarm has half of its hit points or fewer. [B][SIZE=6]Description[/SIZE][/B] Feisty and gregarious, ti khana venomwing pterosaurs naturally form swarms should they gather in large numbers. Such flocks are typically found in lush jungles or the falconry mews of wealthy yuan-ti settlements, for the swarm's ravenous appetite requires a massive and constant supply of meat. [I][B]Creatures of the Yuan-ti.[/B][/I] Over millennia of experimentation, the yuan-ti have transformed various scaly reptilian animals into monstrosities that share some of their traits. Called ti-khana, these prized pets are carefully trained to serve their ophidian masters. All ti-khana are resistant to magic like yuan-ti and possess the innate ability to detect magic. The majority of ti-khana also have venomous fangs, the ability to transform into a poisonous snake, and some kind of supernatural or magical attack. Ti-khana require the dark magic and alchemy of the yuan-ti to breed and develop their powers. Ti-khana can survive in the wild, but it is unlikely they can reproduce properly without the yuan-ti's arcane treatments. It is possible some types of ti-khana can mate with their unaltered relatives or lay viable eggs with their own kind. However, feral offspring can not develop ti-khana abilities without yuan-ti intervention so, at best, would grow into beasts resembling the ti-khana's mundane ancestors. Breeding and training ti-khana is usually performed by specialist yuan-ti spellcasters, but an edifice can be enchanted to perform this task for one or more strains of ti-khana. This allows ancient yuan-ti sites to have a population of ti-khana "guarddogs" even if no yuan-ti has visited them for millennia. (Based on a monster from the [I]Fiend Folio[/I] (2003).) [/QUOTE]
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