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Yuan-Ti player race - how would you build one?
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<blockquote data-quote="Wednesday Boy" data-source="post: 6816108" data-attributes="member: 53678"><p>I love the idea of making them a malison (or a halfbreed as they were called in 2nd Ed.). I love the 2nd Ed. picture with the snake head and torso but arms.</p><p></p><p>How does the player feel about turning into a yuan-ti? It might be worth an out of character talk to figure out how far they're willing to go. If putting on the cursed circlet was a lark and having snakes for arms would spoil their interest in the character, you might want to gradually make minor or cosmetic changes and have a side quest to return them to normal. If they're totally on board for turning into a yuan-ti, go all out.</p><p></p><p>Knowing what they prefer ahead of time can save you time and effort. And knowing their preference doesn't mean you have to give them everything they want immediately. You can still make them earn their preferred outcome and tell an interesting, non-railroaded story, even if it everyone knows the intended conclusion.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 6816108, member: 53678"] I love the idea of making them a malison (or a halfbreed as they were called in 2nd Ed.). I love the 2nd Ed. picture with the snake head and torso but arms. How does the player feel about turning into a yuan-ti? It might be worth an out of character talk to figure out how far they're willing to go. If putting on the cursed circlet was a lark and having snakes for arms would spoil their interest in the character, you might want to gradually make minor or cosmetic changes and have a side quest to return them to normal. If they're totally on board for turning into a yuan-ti, go all out. Knowing what they prefer ahead of time can save you time and effort. And knowing their preference doesn't mean you have to give them everything they want immediately. You can still make them earn their preferred outcome and tell an interesting, non-railroaded story, even if it everyone knows the intended conclusion. [/QUOTE]
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Yuan-Ti player race - how would you build one?
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