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*Dungeons & Dragons
Yugoloths: Do They Have an Identity Beyond the Blood War?
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<blockquote data-quote="AtomicPope" data-source="post: 7430151" data-attributes="member: 64790"><p>The fluff was there from the beginning when Mezzodaemons, and Nycadaemons first appeared in AD&D Fiend Folio (1981). I remember running 1st Edition games and not seeing them in any modules. I used Mezzodaemons a lot because they were powerful, tough, magical, and worked with demons and devils. The "daemons" from Fiend Folio were a different type and it was only a matter of time before taxonomical logic drew up a new category of fiends.</p><p></p><p>In my current campaign Yugoloths play a big role. The PCs are trekking about the multiverse in their Spelljamming Vessel artifact hunting to save the multiverse from chaos. When they search ruins the Yugoloth are bound by ancient pacts to serve as guardians. In bustling places the Yugoloths are employed as mercenaries and body guards. The fluff gives me lots of room as a DM to play. The new Canaloth has an ability "Dimensional Lock" that prevents teleportation. They make perfect guards as they cannot be surprised, have 120ft truesight, and have a ranged grappling attack that pulls the target.</p><p></p><p>Apart from the kewl fluff that gives me a lot of room to include powerful and versatile fiends in my campaign Yugoloths are VERY durable and deadly enemies in 5e, just like in 1e, with a lot of synergy. Mezzoloth are low CR but with Cloudkill and Blindsight they work well with more powerful Yugoloth who can cast Darkness at will. The new Yugoloth us even more options for tactical encounters. The Yaganoloth has an ability "battlefield cunning" where he can command other Yugoloth to make a basic attack. Since the Yaganoloth can cast Darkness at will that gives us lots of attacks with advantage allowing lower CR Mezzoloth to be threatening to higher level PCs. The basic claw attack of Nycaloth causes bleed. I'll be using this in an encounter very soon <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="AtomicPope, post: 7430151, member: 64790"] The fluff was there from the beginning when Mezzodaemons, and Nycadaemons first appeared in AD&D Fiend Folio (1981). I remember running 1st Edition games and not seeing them in any modules. I used Mezzodaemons a lot because they were powerful, tough, magical, and worked with demons and devils. The "daemons" from Fiend Folio were a different type and it was only a matter of time before taxonomical logic drew up a new category of fiends. In my current campaign Yugoloths play a big role. The PCs are trekking about the multiverse in their Spelljamming Vessel artifact hunting to save the multiverse from chaos. When they search ruins the Yugoloth are bound by ancient pacts to serve as guardians. In bustling places the Yugoloths are employed as mercenaries and body guards. The fluff gives me lots of room as a DM to play. The new Canaloth has an ability "Dimensional Lock" that prevents teleportation. They make perfect guards as they cannot be surprised, have 120ft truesight, and have a ranged grappling attack that pulls the target. Apart from the kewl fluff that gives me a lot of room to include powerful and versatile fiends in my campaign Yugoloths are VERY durable and deadly enemies in 5e, just like in 1e, with a lot of synergy. Mezzoloth are low CR but with Cloudkill and Blindsight they work well with more powerful Yugoloth who can cast Darkness at will. The new Yugoloth us even more options for tactical encounters. The Yaganoloth has an ability "battlefield cunning" where he can command other Yugoloth to make a basic attack. Since the Yaganoloth can cast Darkness at will that gives us lots of attacks with advantage allowing lower CR Mezzoloth to be threatening to higher level PCs. The basic claw attack of Nycaloth causes bleed. I'll be using this in an encounter very soon :devil: [/QUOTE]
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