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Yugoloths: Do They Have an Identity Beyond the Blood War?
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<blockquote data-quote="MechaTarrasque" data-source="post: 8166551" data-attributes="member: 6801226"><p>Or the spell summoning yugoloths is too dangerous or problematic....</p><p></p><p></p><p>Summon Fiendish Mercenary</p><p>3rd level conjuration</p><p>V, M (100 gold pieces covered in humanoid blood)</p><p>1 minute casting time</p><p></p><p>You summon a fiend with a challenge rating of 4 or less that does not have a devil or demon tag from the Great Mercenary Bizarre on Gehenna. The fiend will remain on the plane you are on when you summoned it for 24 hours unless killed or banished. The fiend will offer its service for a set price (usually 100 gold pieces per CR level, which does not include the 100 you already spent [the Bizarre's cut]). If you decline to pay that amount up front, the fiend is free to act as it will for the 24 hours. Fiendish mercenaries are not particularly loyal, and if they are offered more money by someone else, they can change allegiance for the remainder of the 24 hours.</p><p></p><p>While the fiend is serving the spell caster, it will act as it perceives the spell caster's best interests, attacking anything that attacks the spell caster and following most orders (except for orders like "don't work for anyone else"). </p><p></p><p>If you cast the spell using a higher spell slot the challenge rating of the fiend increases by 1.</p><p></p><p>After a few encounters with monsters with lots of treasure ended poorly, the wizards' guild destroyed all written copies of this spell. Occasionally a warlock who displeases his/her patron will find this spell on their spell list.....</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 8166551, member: 6801226"] Or the spell summoning yugoloths is too dangerous or problematic.... Summon Fiendish Mercenary 3rd level conjuration V, M (100 gold pieces covered in humanoid blood) 1 minute casting time You summon a fiend with a challenge rating of 4 or less that does not have a devil or demon tag from the Great Mercenary Bizarre on Gehenna. The fiend will remain on the plane you are on when you summoned it for 24 hours unless killed or banished. The fiend will offer its service for a set price (usually 100 gold pieces per CR level, which does not include the 100 you already spent [the Bizarre's cut]). If you decline to pay that amount up front, the fiend is free to act as it will for the 24 hours. Fiendish mercenaries are not particularly loyal, and if they are offered more money by someone else, they can change allegiance for the remainder of the 24 hours. While the fiend is serving the spell caster, it will act as it perceives the spell caster's best interests, attacking anything that attacks the spell caster and following most orders (except for orders like "don't work for anyone else"). If you cast the spell using a higher spell slot the challenge rating of the fiend increases by 1. After a few encounters with monsters with lots of treasure ended poorly, the wizards' guild destroyed all written copies of this spell. Occasionally a warlock who displeases his/her patron will find this spell on their spell list..... [/QUOTE]
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Yugoloths: Do They Have an Identity Beyond the Blood War?
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