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Z Rates the Gemini (EN5ider CLass)
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<blockquote data-quote="Zardnaar" data-source="post: 7455003" data-attributes="member: 6716779"><p><span style="font-family: 'Verdana'">The Gemini has 2 other subclasses the Atavist and Equalist</span><span style="font-family: 'Verdana'">. They get the generic Gemini abilities with different subclass abilities. </span></p><p></p><p><span style="font-family: 'Verdana'">Atavist</span></p><p></p><p></p><p><span style="font-family: 'Verdana'"> The Atavist is my favourite subclass of the Gemini due to a lack of random abilities and because of the synergy with the base class IMHO. </span></p><p></p><p><span style="font-family: 'Verdana'">Level 1 . Past Embodied. You gain proficiency with the history skill + can recall stuff in the last week. This means you can be proficient with 6 skills level 1 if you want. </span></p><p></p><p><span style="font-family: 'Verdana'">Level 5. Double Dodge. use your reaction to halve damage.</span></p><p></p><p><span style="font-family: 'Verdana'">Level 10. Temporalis. A short term time stop effect. </span></p><p></p><p><span style="font-family: 'Verdana'">Level 15. Regressing Strike. You age a creature with hit more or less inflicting a -2 or -4 debuff. Its also a charisma save and refreshes on a long or short rest.</span></p><p></p><p><span style="font-family: 'Verdana'">Level 20. Mortal Strike. You can age a creature to death. Otherwise similar to regressing strike in terms of how often you can use it. 20 charisma and you can use both abilities 5 times per short/long rest that is not to shabby. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span>Conclusion.</p><p></p><p>Overall an interesting class though the basic Gemini is only one archetype. Its basically a fighter/rogue without sneak built around multiple attacks that are limited in number and require activation. The class is a little bit MAD (dex, con and charisma) and my gut is you have a weak fighter here or a tough rogue. Would I play one? Probably not being honest but if I rolled some decent stats (2 16s a 14 after racial's) I think I could make it work with sentinel and/or green flame blade being very useful to bring your damage up a bit when your "twins" are not available. Level 1-4 its great, 5 and 6 a bit meh with potential of picking up around level 7 (opportunist)or 11 (counterattack). Its a viable Rogue replacement and has a bit more out of combat utility over a pure fighter while having several fighter abilities and can break 5E action economy system at reasonably low levels with multiple attacks of opportunity potentially at level 7. Between that and the AoO thing its damage should be competitive with a Rogue especially of the Gemini dual wields as you can get dex to damage with your off hand. </p><p></p><p>Overall this is an interesting class, its not quite my cup of tea but its one of the better designed EN5ider classes and looks like fun. I think I will be generous and give it a 3.5/5 rating and if you like charismatic, dexterous skill based characters this is the class for you (or my wife). The Gemini looks playable without being broken and has a few interesting tricks. It could probably be a fighter archetype however. I think I like it and will cover the other 2 archetypes below probably tomorrow. The good news is I like the other 2 archetypes more.<span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p> The two subclasses in the advanced Gemini article make the class a lot more interesting IMHO and I may roll one up this weekend in the event we need a Rogue type. My gut tells me the Gemini is a weak fighter replacement but can slot into the skirmisher role very well. If you like skills and a dexterity and charisma based class I recommend you check out the Gemini.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7455003, member: 6716779"] [FONT=Verdana]The Gemini has 2 other subclasses the Atavist and Equalist[/FONT][FONT=Verdana]. They get the generic Gemini abilities with different subclass abilities. [/FONT] [FONT=Verdana]Atavist[/FONT] [FONT=Verdana] The Atavist is my favourite subclass of the Gemini due to a lack of random abilities and because of the synergy with the base class IMHO. [/FONT] [FONT=Verdana]Level 1 . Past Embodied. You gain proficiency with the history skill + can recall stuff in the last week. This means you can be proficient with 6 skills level 1 if you want. [/FONT] [FONT=Verdana]Level 5. Double Dodge. use your reaction to halve damage.[/FONT] [FONT=Verdana]Level 10. Temporalis. A short term time stop effect. [/FONT] [FONT=Verdana]Level 15. Regressing Strike. You age a creature with hit more or less inflicting a -2 or -4 debuff. Its also a charisma save and refreshes on a long or short rest.[/FONT] [FONT=Verdana]Level 20. Mortal Strike. You can age a creature to death. Otherwise similar to regressing strike in terms of how often you can use it. 20 charisma and you can use both abilities 5 times per short/long rest that is not to shabby. [/FONT]Conclusion. Overall an interesting class though the basic Gemini is only one archetype. Its basically a fighter/rogue without sneak built around multiple attacks that are limited in number and require activation. The class is a little bit MAD (dex, con and charisma) and my gut is you have a weak fighter here or a tough rogue. Would I play one? Probably not being honest but if I rolled some decent stats (2 16s a 14 after racial's) I think I could make it work with sentinel and/or green flame blade being very useful to bring your damage up a bit when your "twins" are not available. Level 1-4 its great, 5 and 6 a bit meh with potential of picking up around level 7 (opportunist)or 11 (counterattack). Its a viable Rogue replacement and has a bit more out of combat utility over a pure fighter while having several fighter abilities and can break 5E action economy system at reasonably low levels with multiple attacks of opportunity potentially at level 7. Between that and the AoO thing its damage should be competitive with a Rogue especially of the Gemini dual wields as you can get dex to damage with your off hand. Overall this is an interesting class, its not quite my cup of tea but its one of the better designed EN5ider classes and looks like fun. I think I will be generous and give it a 3.5/5 rating and if you like charismatic, dexterous skill based characters this is the class for you (or my wife). The Gemini looks playable without being broken and has a few interesting tricks. It could probably be a fighter archetype however. I think I like it and will cover the other 2 archetypes below probably tomorrow. The good news is I like the other 2 archetypes more.[FONT=Verdana] [/FONT] The two subclasses in the advanced Gemini article make the class a lot more interesting IMHO and I may roll one up this weekend in the event we need a Rogue type. My gut tells me the Gemini is a weak fighter replacement but can slot into the skirmisher role very well. If you like skills and a dexterity and charisma based class I recommend you check out the Gemini. [/QUOTE]
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