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Zad/WizarDru's Shackled City Story Hour
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<blockquote data-quote="Argent Silvermage" data-source="post: 3214006" data-attributes="member: 4322"><p><strong>Glyphandar Level 5</strong></p><p></p><p>DIAMONDSHARD GLYPHANDAR</p><p>Final Seed! Illumian, 5th-Level Artificer</p><p> Medium Humanoid (Human)</p><p>Hit Dice: 5d6+5 (25 hp) [0]</p><p>Initiative: +1</p><p>Speed: Base speed 30 ft.</p><p>Armor Class: 17 (+5 Mithril chain, +1 Light shield, +1 Dex), touch 12, flat-footed 16</p><p>Base Attack/Grapple: +3/+4</p><p>Attack: Club (walking stick) +4 melee (1d6+1/20/x2) or Lt crossbow +4 ranged (1d8/19-20/x2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Illumian traits</p><p>Special Qualities: Final Utterance, Power Sigils (Vaul and Naen), Glyphic Resonance</p><p>Saves: Fort +2, Ref +2, Will +5*</p><p>Abilities: Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 15</p><p>Encumbrance: Light: 43, Medium: 86, Heavy: 130. Current: 30</p><p>Skills: Listen +1, Spot +1, Search +7, Knowledge Arcana +9, Knowledge Planes +6, Disable Device +10, Use Magic Device +16, Spellcraft +9, Knowledge Engineering +13, Craft: Alchemy +11, Craft: Sculpting +7, Craft: Gem Cutting +6, Craft: Pottery +6, Craft: Metalworking +7, Handle Animal (cc) +6.</p><p>Class Traits: Artificer Knowledge +7, Artisan Bonus, Disable Trap, Item Creation, Brew Potions, Craft Magical Arms and Armor, Craft Wondrous Items, Craft Homunculus, Legendary Artisan, Retain Essence, and Scribe Scroll.</p><p>Languages: Common, Illumian, Gnome, Infernal, and Draconic.</p><p>Feats: Skill Focus UMD, Enhanced Power Sigils.</p><p>Infusions per day: 1st: 4, 2nd: 3 3rd: 1</p><p>Craft Reserve: 100 (Used: 100)</p><p>Alignment: Lawful Good </p><p>Experience: 10,280 (12/2/06) (Used Artificing -44) </p><p>Illumian Traits (Ex): Illumians possess the following racial traits.</p><p>• Medium size.</p><p>• An Illumian’s base land speed is 30 feet.</p><p>• Luminous Sigils – glowing, insubstantial sigils float around an Illumian’s head, giving off light as bright as a candle. May be suppressed as a Standard Action and restored as a Free Action. Gains one Sigil at 1st level and another at 2nd. A power is gained from each (see page 38), and the two form a ‘word’ which grants additional abilities.</p><p>• Glyphic Resonance – if the Illumian comes in contact with a Glyph, Rune, Sigil, or Symbol –and– his/her character level is greater than or equal the spell’s caster level, he/she is immune. If the character level is less, then the Illumian receives a –4 Racial penalty on any saving throw.</p><p>• Final Utterance – when an Illumian dies, “words” trapped in his/her body are released for 1 round per HD. Although often gibberish, sometimes the words are curses and/or prophetic.</p><p>• +2 Racial bonus on saves vs. spells with the ‘shadow’ descriptor.</p><p>• Superior Literacy – always Literate and Speak Language is always an in-class skill.</p><p>• Not restricted in returning to Paladin and/or Monk after cross-classing.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 3214006, member: 4322"] [b]Glyphandar Level 5[/b] DIAMONDSHARD GLYPHANDAR Final Seed! Illumian, 5th-Level Artificer Medium Humanoid (Human) Hit Dice: 5d6+5 (25 hp) [0] Initiative: +1 Speed: Base speed 30 ft. Armor Class: 17 (+5 Mithril chain, +1 Light shield, +1 Dex), touch 12, flat-footed 16 Base Attack/Grapple: +3/+4 Attack: Club (walking stick) +4 melee (1d6+1/20/x2) or Lt crossbow +4 ranged (1d8/19-20/x2) Space/Reach: 5 ft./5 ft. Special Attacks: Illumian traits Special Qualities: Final Utterance, Power Sigils (Vaul and Naen), Glyphic Resonance Saves: Fort +2, Ref +2, Will +5* Abilities: Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 15 Encumbrance: Light: 43, Medium: 86, Heavy: 130. Current: 30 Skills: Listen +1, Spot +1, Search +7, Knowledge Arcana +9, Knowledge Planes +6, Disable Device +10, Use Magic Device +16, Spellcraft +9, Knowledge Engineering +13, Craft: Alchemy +11, Craft: Sculpting +7, Craft: Gem Cutting +6, Craft: Pottery +6, Craft: Metalworking +7, Handle Animal (cc) +6. Class Traits: Artificer Knowledge +7, Artisan Bonus, Disable Trap, Item Creation, Brew Potions, Craft Magical Arms and Armor, Craft Wondrous Items, Craft Homunculus, Legendary Artisan, Retain Essence, and Scribe Scroll. Languages: Common, Illumian, Gnome, Infernal, and Draconic. Feats: Skill Focus UMD, Enhanced Power Sigils. Infusions per day: 1st: 4, 2nd: 3 3rd: 1 Craft Reserve: 100 (Used: 100) Alignment: Lawful Good Experience: 10,280 (12/2/06) (Used Artificing -44) Illumian Traits (Ex): Illumians possess the following racial traits. • Medium size. • An Illumian’s base land speed is 30 feet. • Luminous Sigils – glowing, insubstantial sigils float around an Illumian’s head, giving off light as bright as a candle. May be suppressed as a Standard Action and restored as a Free Action. Gains one Sigil at 1st level and another at 2nd. A power is gained from each (see page 38), and the two form a ‘word’ which grants additional abilities. • Glyphic Resonance – if the Illumian comes in contact with a Glyph, Rune, Sigil, or Symbol –and– his/her character level is greater than or equal the spell’s caster level, he/she is immune. If the character level is less, then the Illumian receives a –4 Racial penalty on any saving throw. • Final Utterance – when an Illumian dies, “words” trapped in his/her body are released for 1 round per HD. Although often gibberish, sometimes the words are curses and/or prophetic. • +2 Racial bonus on saves vs. spells with the ‘shadow’ descriptor. • Superior Literacy – always Literate and Speak Language is always an in-class skill. • Not restricted in returning to Paladin and/or Monk after cross-classing. [/QUOTE]
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