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Zad/WizarDru's Shackled City Story Hour
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<blockquote data-quote="Argent Silvermage" data-source="post: 3214011" data-attributes="member: 4322"><p><strong>Homunclus 1 GRINDER</strong></p><p></p><p>GRINDER</p><p> Small Construct (Iron Defender)</p><p>Hit Dice: 2d10+10 (30 hp)</p><p>Initiative: +2</p><p>Speed: Base speed 50 ft.</p><p>Armor Class: 17 (+1 size +1 Dex, +4 Natural), touch 13, flat-footed 15</p><p>Base Attack/Grapple: +1/-1</p><p>Attack: Bite +5, 1d6+3</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: None</p><p>Special Qualities: Construct traits, 60’ Darkvision, Low-light vision.</p><p>Saves: Fort +0, Ref +2, Will +0*</p><p>Abilities: Str 14, Dex 15, Con -, Int 8, Wis 11, Cha 7</p><p>Encumbrance: Light: , Medium: , Heavy: 0. Current: </p><p>Skills: Listen +2, Spot +2, Move Silent +3</p><p>Languages: Understands Common, Illumian, Gnome and Draconic.</p><p>Feats: Weapon focus Bite</p><p>Grinder looks like a small darkwood and metal Tiger with glowing blue eyes. He has the symbol of the Blue Tyger Legion on his forehead. He is painted blue with indigo stripes.</p><p></p><p>Construct Traits (Ex): Homunculi possess the following racial traits. </p><p></p><p>Proficient with its natural weapons only.</p><p>• Proficient with no armor.</p><p>• Constructs do not eat, sleep, or breathe.</p><p>• No Constitution score.</p><p>• Low-light vision.</p><p>• Darkvision out to 60 feet.</p><p>• Immunity to all mind-affecting effects (charms,</p><p>compulsions, phantasms, patterns, and morale effects).</p><p>• Immunity to poison, sleep effects, paralysis, stunning,</p><p>disease, death effects, and necromancy effects.</p><p>• Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect</p><p>(See the creature’s description for details) or through the use of the Craft Construct feat). A construct with the fast healing special quality still benefits from that quality.</p><p>• Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.</p><p>• Immunity to any effect that requires Fortitude save (unless the effect also works on objects, or is harmless).</p><p>• Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.</p><p>• Since it was never alive, a construct cannot be raised or resurrected.</p><p>• Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the following table.</p><p>• Construct Size Bonus Hit Points: 10 (Small)</p><p></p><p>Construction: </p><p>Craft Metalwork (dc 14)</p><p>Spells: Arcane Eye, Keen Edge, Mirror Image, Mending (Must be at least 4th level caster).</p><p>Material costs: 1,250 base + 2,000/extra hit die</p><p>Exp costs: 93 (70)</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 3214011, member: 4322"] [b]Homunclus 1 GRINDER[/b] GRINDER Small Construct (Iron Defender) Hit Dice: 2d10+10 (30 hp) Initiative: +2 Speed: Base speed 50 ft. Armor Class: 17 (+1 size +1 Dex, +4 Natural), touch 13, flat-footed 15 Base Attack/Grapple: +1/-1 Attack: Bite +5, 1d6+3 Space/Reach: 5 ft./5 ft. Special Attacks: None Special Qualities: Construct traits, 60’ Darkvision, Low-light vision. Saves: Fort +0, Ref +2, Will +0* Abilities: Str 14, Dex 15, Con -, Int 8, Wis 11, Cha 7 Encumbrance: Light: , Medium: , Heavy: 0. Current: Skills: Listen +2, Spot +2, Move Silent +3 Languages: Understands Common, Illumian, Gnome and Draconic. Feats: Weapon focus Bite Grinder looks like a small darkwood and metal Tiger with glowing blue eyes. He has the symbol of the Blue Tyger Legion on his forehead. He is painted blue with indigo stripes. Construct Traits (Ex): Homunculi possess the following racial traits. Proficient with its natural weapons only. • Proficient with no armor. • Constructs do not eat, sleep, or breathe. • No Constitution score. • Low-light vision. • Darkvision out to 60 feet. • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (See the creature’s description for details) or through the use of the Craft Construct feat). A construct with the fast healing special quality still benefits from that quality. • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. • Immunity to any effect that requires Fortitude save (unless the effect also works on objects, or is harmless). • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. • Since it was never alive, a construct cannot be raised or resurrected. • Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the following table. • Construct Size Bonus Hit Points: 10 (Small) Construction: Craft Metalwork (dc 14) Spells: Arcane Eye, Keen Edge, Mirror Image, Mending (Must be at least 4th level caster). Material costs: 1,250 base + 2,000/extra hit die Exp costs: 93 (70) [/QUOTE]
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