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Zad/WizarDru's Shackled City Story Hour
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<blockquote data-quote="Argent Silvermage" data-source="post: 3214018" data-attributes="member: 4322"><p><strong>Homunclus 2 VALET</strong></p><p></p><p>VALET</p><p> Small Construct (Packmate)</p><p> </p><p>Hit Dice: 2d10+13 (43 hp)</p><p>Initiative: +0</p><p>Speed: Base speed 30ft.</p><p>Armor Class: 15 (+1 size + 4 natural), touch 11, flat-footed 15</p><p>Base Attack/Grapple: +1/+0</p><p>Attack: Slam +5 (1d3+3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Throw Flask</p><p>Special Qualities: Construct traits, Darkvision 60’, Feed Potion, Hold Item, Low-light vision, Ready Item.</p><p>Saves: Fort +0, Ref +0, Will +1*</p><p>Abilities: Str 16, Dex 11, Con -, Int 8, Wis 12, Cha 7.</p><p>Encumberance: Light: 76, Medium: 153, Heavy: 230. Current: </p><p>Skills: Climb +6, Swim +5</p><p>Languages: Common, Illumian, Gnome and Draconic.</p><p>Feats: Toughness</p><p>Appearance: Valet looks like a small chest on clawed feet made of Darkwood and metal. Two arms extend from the sides of the chest and have full dexterity and access to all areas of the inside of the chest unit. Glyphandar’s personal sigil and the Blue Tyger Legions symbol are on the top and sides of the chest.</p><p></p><p>Packmate special abilities: </p><p>• Each compartment is protected by a 3rd level Arcane Lock.</p><p>• It can throw alchemical weapons.</p><p>• It can feed potions to fallen creatures. (pre-programed to feed Glyf a Cure Moderate Potion should he fall)</p><p>• Ready items: The Packmate can retrieve items for Glyf as a swift action as long as they are ajascent.</p><p></p><p>Construct Traits (Ex): Homunculi possess the following racial traits. </p><p>• Proficient with its natural weapons only, unless generally</p><p>humanoid in form, in which case proficient with any</p><p>weapon mentioned in its entry.</p><p>• Proficient with no armor.</p><p>• Constructs do not eat, sleep, or breathe.</p><p>• No Constitution score.</p><p>• Low-light vision.</p><p>• Darkvision out to 60 feet.</p><p>• Immunity to all mind-affecting effects (charms,</p><p>compulsions, phantasms, patterns, and morale effects).</p><p>• Immunity to poison, sleep effects, paralysis, stunning,</p><p>disease, death effects, and necromancy effects.</p><p>• Cannot heal damage on their own, but often can be</p><p>repaired by exposing them to a certain kind of effect</p><p>(see the creature’s description for details) or through the</p><p>use of the Craft Construct feat. A construct with the fast</p><p>healing special quality still benefits from that quality.</p><p>• Not subject to critical hits, nonlethal damage, ability</p><p>damage, ability drain, fatigue, exhaustion, or energy</p><p>drain.</p><p>• Immunity to any effect that requires a Fortitude save</p><p>(unless the effect also works on objects, or is harmless).</p><p>• Not at risk of death from massive damage. Immediately</p><p>destroyed when reduced to 0 hit points or less.</p><p>• Since it was never alive, a construct cannot be raised or</p><p>resurrected.</p><p>• Because its body is a mass of unliving matter, a</p><p>construct is hard to destroy. It gains bonus hit points</p><p>based on size, as shown on the following table. (+10 small)</p><p></p><p></p><p>Construction: </p><p>Craft Pottery (dc 14)</p><p>Spells: Arcane Eye, Fabricate.</p><p>Material costs: 2,100 base + 2,000/extra hit die</p><p>Exp costs: 93 (70)</p><p></p><p>Items carried coming soon.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 3214018, member: 4322"] [b]Homunclus 2 VALET[/b] VALET Small Construct (Packmate) Hit Dice: 2d10+13 (43 hp) Initiative: +0 Speed: Base speed 30ft. Armor Class: 15 (+1 size + 4 natural), touch 11, flat-footed 15 Base Attack/Grapple: +1/+0 Attack: Slam +5 (1d3+3) Space/Reach: 5 ft./5 ft. Special Attacks: Throw Flask Special Qualities: Construct traits, Darkvision 60’, Feed Potion, Hold Item, Low-light vision, Ready Item. Saves: Fort +0, Ref +0, Will +1* Abilities: Str 16, Dex 11, Con -, Int 8, Wis 12, Cha 7. Encumberance: Light: 76, Medium: 153, Heavy: 230. Current: Skills: Climb +6, Swim +5 Languages: Common, Illumian, Gnome and Draconic. Feats: Toughness Appearance: Valet looks like a small chest on clawed feet made of Darkwood and metal. Two arms extend from the sides of the chest and have full dexterity and access to all areas of the inside of the chest unit. Glyphandar’s personal sigil and the Blue Tyger Legions symbol are on the top and sides of the chest. Packmate special abilities: • Each compartment is protected by a 3rd level Arcane Lock. • It can throw alchemical weapons. • It can feed potions to fallen creatures. (pre-programed to feed Glyf a Cure Moderate Potion should he fall) • Ready items: The Packmate can retrieve items for Glyf as a swift action as long as they are ajascent. Construct Traits (Ex): Homunculi possess the following racial traits. • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry. • Proficient with no armor. • Constructs do not eat, sleep, or breathe. • No Constitution score. • Low-light vision. • Darkvision out to 60 feet. • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality. • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. • Since it was never alive, a construct cannot be raised or resurrected. • Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the following table. (+10 small) Construction: Craft Pottery (dc 14) Spells: Arcane Eye, Fabricate. Material costs: 2,100 base + 2,000/extra hit die Exp costs: 93 (70) Items carried coming soon. [/QUOTE]
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