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Zad/WizarDru's Shackled City Story Hour
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<blockquote data-quote="Argent Silvermage" data-source="post: 3440231" data-attributes="member: 4322"><p>DIAMONDSHARD GLYPHANDAR</p><p>ECL: 8 Illumian, 7th-Level Artificer/ 1st Level Alchemist Savant</p><p> Medium Humanoid (Human)</p><p>Hit Dice: 7d6+7+1d4+1 (39 hp) [-0]</p><p>Initiative: +1</p><p>Speed: Base speed 30 ft.</p><p>Armor Class: 19 (+5 Mithril chain, +3 heavy darkwood shield, +1 Dex), touch 12, flat-footed 18</p><p>Base Attack/Grapple: +5, +6</p><p>Attack: MW Club +7 melee (1d6+2/20/x2) or MW Light Crossbow +7 ranged (1d8+1/19-20/x2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Illumian traits</p><p>Special Qualities: Final Utterance, Power Sigils (Vaul and Naen), Glyphic Resonance</p><p>Saves: Fort +5, Ref +3, Will +7*</p><p>Abilities: Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 16</p><p>Encumbrance: Light: 43, Medium: 86, Heavy: 130. Current: 21</p><p>Skills: Listen +1, Spot +1, Search +6, Knowledge Arcana +9, Knowledge Planes +9, Disable Device +10, Use Magic Device +19, Spellcraft +10, Knowledge Engineering +14, Craft: Alchemy +14, Craft: Sculpting +7, Craft: Gem Cutting +6, Craft: Pottery +6, Craft: Metalworking +7, Handle Animal (cc) +7, Ride (cc) +2, Concentration +2. </p><p>UMD Breakdown: Scrolls +23, Wands, Arms and Armor, Wondrous +21, all else +19</p><p>Class Traits: Artificer Knowledge +10, Artisan Bonus, Disable Trap, Item Creation, Brew Potions, Craft Magical Arms and Armor, Craft Wondrous Items, Craft Homunculus, Craft Wand, Legendary Artisan, Retain Essence, Metamagic Spell Trigger, Scribe Scroll, Efficient Alchemy, and Poison Use.</p><p>Languages: Common, Illumian, Gnome, Infernal, Abyssal, Githyanki and Draconic.</p><p>Feats: Skill Focus UMD, Improved Homunculus, Enhanced Power Sigils.</p><p>Infusions per day: 1st: 4, 2nd: 4, 3rd: 3, 4th: 1</p><p>Craft Reserve: 250 (Used: 0) given a 100 point bonus at 7th level.</p><p>Alignment: Lawful Good </p><p>Experience: 28,000 (3/30/07) (Used Artificing 726)</p><p></p><p>Illumian Traits (Ex): Illumians possess the following racial traits.</p><p>• Medium size.</p><p>• An Illumian’s base land speed is 30 feet.</p><p>• Luminous Sigils – glowing, insubstantial sigils float around an Illumian’s head, giving off light as bright as a candle. May be suppressed as a Standard Action and restored as a Free Action. Gains one Sigil at 1st level and another at 2nd. A power is gained from each (see page 38), and the two form a ‘word’ which grants additional abilities.</p><p>• Glyphic Resonance – if the Illumian comes in contact with a Glyph, Rune, Sigil, or Symbol –and– his/her character level is greater than or equal the spell’s caster level, he/she is immune. If the character level is less, then the Illumian receives a –4 Racial penalty on any saving throw.</p><p>• Final Utterance – when an Illumian dies, “words” trapped in his/her body are released for 1 round per HD. Although often gibberish, sometimes the words are curses and/or prophetic.</p><p>• +2 Racial bonus on saves vs. spells with the ‘shadow’ descriptor.</p><p>• Superior Literacy – always Literate and Speak Language is always an in-class skill.</p><p>• Not restricted in returning to Paladin and/or Monk after cross-classing.</p><p></p><p></p><p>Equipment: [1,662g 10s to spend]</p><p>• +1 Mithril Chain Shirt [/10]</p><p>• +1 Large shield [/4]</p><p>• +1 Walking Stick/Club [0g/2]</p><p>• +1 Light Crossbow [0g/2]</p><p>• Bolt case with 10 bolts [0g/1]</p><p>• Explorer’s outfit</p><p>• Insignia ring</p><p>• Star of valor</p><p>• Flaming crest </p><p>• 9 doses of black adder venom</p><p>• Handy Haversack [2w]</p><p>1. MW Thief’s tools [2w]</p><p>2. Sunrods (2) [2w]</p><p>3. Alchemist’s fire (3) [3w]</p><p>4. I days rations [2w]</p><p>5. </p><p></p><p></p><p>List of scrolls (Artificer 3rd level Caster)</p><p>1) Armor enhancement lesser</p><p>1) Weapon enhancement, Personal</p><p>2) Magic Vestment x2</p><p>3) Magic Weapon x2</p><p>4) Magic stone x2</p><p>5) (Non-Artificer 3rd level) Remove curse x3</p><p></p><p>Scrolls Non-Artificer (1st level spells 4th level caster)</p><p>1) Entangle (1)</p><p>2) Faerie Fire (2)</p><p>3) Hide from Animals (1)</p><p></p><p>Insignia Scrolls (All at 6th level caster)</p><p>1) Insignia of Alarm 2</p><p>2) Insignia of Warding 1</p><p>3) Insignia of Healing 1</p><p>4) Insignia of Blessing 1</p><p></p><p>Homunculi:</p><p>1) Iron Defender (Grinder) Upgraded to 5 Hit Dice</p><p>2) Packmate (Valet) </p><p>3) Dedicated Wright (Forge) [kept at home working]</p><p></p><p></p><p></p><p>Noted Personalities:</p><p>Diamondshard Dilao - Justicar for the cabal</p><p>Diamondshard Gallion – Glyph’s father </p><p>Vortimax Weir – Friend of father/ Alchemist.</p><p></p><p></p><p>Items used for Retain Essence: (TOTAL: +321)</p><p>• Wand of Burning Hands (23 charges) <13 xp></p><p>• Wand of 1st level spell (50 charges) <28 xp></p><p>• Clear Spindle Ioun stone <160 xp></p><p>• Wand of Burning Hands (50 charges) <28 xp></p><p>• Bag of Tricks (grey) <120 xp></p><p>• Even exchange of XP for Astrid’s new armor.</p><p></p><p></p><p>Diamondshard Labs:</p><p>You manage to locate a space on Bituminous Road, just downward of Lava Avenue, literally in the Shadow of the Blue Crater Academy. </p><p>This is Glyf’s home and workshop.</p><p>He will need to staff it.</p><p></p><p>3 story home. </p><p>House bought from the Azlaxans 10,000gp Total price. 1,000gp spent on it so far.</p><p></p><p>Part of the deal for the home was to make a magic weapon for Zach Azlaxan JR. Made a +1 Shocking rapier. I advised him I’ll add Thundering to it when I am able.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 3440231, member: 4322"] DIAMONDSHARD GLYPHANDAR ECL: 8 Illumian, 7th-Level Artificer/ 1st Level Alchemist Savant Medium Humanoid (Human) Hit Dice: 7d6+7+1d4+1 (39 hp) [-0] Initiative: +1 Speed: Base speed 30 ft. Armor Class: 19 (+5 Mithril chain, +3 heavy darkwood shield, +1 Dex), touch 12, flat-footed 18 Base Attack/Grapple: +5, +6 Attack: MW Club +7 melee (1d6+2/20/x2) or MW Light Crossbow +7 ranged (1d8+1/19-20/x2) Space/Reach: 5 ft./5 ft. Special Attacks: Illumian traits Special Qualities: Final Utterance, Power Sigils (Vaul and Naen), Glyphic Resonance Saves: Fort +5, Ref +3, Will +7* Abilities: Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 16 Encumbrance: Light: 43, Medium: 86, Heavy: 130. Current: 21 Skills: Listen +1, Spot +1, Search +6, Knowledge Arcana +9, Knowledge Planes +9, Disable Device +10, Use Magic Device +19, Spellcraft +10, Knowledge Engineering +14, Craft: Alchemy +14, Craft: Sculpting +7, Craft: Gem Cutting +6, Craft: Pottery +6, Craft: Metalworking +7, Handle Animal (cc) +7, Ride (cc) +2, Concentration +2. UMD Breakdown: Scrolls +23, Wands, Arms and Armor, Wondrous +21, all else +19 Class Traits: Artificer Knowledge +10, Artisan Bonus, Disable Trap, Item Creation, Brew Potions, Craft Magical Arms and Armor, Craft Wondrous Items, Craft Homunculus, Craft Wand, Legendary Artisan, Retain Essence, Metamagic Spell Trigger, Scribe Scroll, Efficient Alchemy, and Poison Use. Languages: Common, Illumian, Gnome, Infernal, Abyssal, Githyanki and Draconic. Feats: Skill Focus UMD, Improved Homunculus, Enhanced Power Sigils. Infusions per day: 1st: 4, 2nd: 4, 3rd: 3, 4th: 1 Craft Reserve: 250 (Used: 0) given a 100 point bonus at 7th level. Alignment: Lawful Good Experience: 28,000 (3/30/07) (Used Artificing 726) Illumian Traits (Ex): Illumians possess the following racial traits. • Medium size. • An Illumian’s base land speed is 30 feet. • Luminous Sigils – glowing, insubstantial sigils float around an Illumian’s head, giving off light as bright as a candle. May be suppressed as a Standard Action and restored as a Free Action. Gains one Sigil at 1st level and another at 2nd. A power is gained from each (see page 38), and the two form a ‘word’ which grants additional abilities. • Glyphic Resonance – if the Illumian comes in contact with a Glyph, Rune, Sigil, or Symbol –and– his/her character level is greater than or equal the spell’s caster level, he/she is immune. If the character level is less, then the Illumian receives a –4 Racial penalty on any saving throw. • Final Utterance – when an Illumian dies, “words” trapped in his/her body are released for 1 round per HD. Although often gibberish, sometimes the words are curses and/or prophetic. • +2 Racial bonus on saves vs. spells with the ‘shadow’ descriptor. • Superior Literacy – always Literate and Speak Language is always an in-class skill. • Not restricted in returning to Paladin and/or Monk after cross-classing. Equipment: [1,662g 10s to spend] • +1 Mithril Chain Shirt [/10] • +1 Large shield [/4] • +1 Walking Stick/Club [0g/2] • +1 Light Crossbow [0g/2] • Bolt case with 10 bolts [0g/1] • Explorer’s outfit • Insignia ring • Star of valor • Flaming crest • 9 doses of black adder venom • Handy Haversack [2w] 1. MW Thief’s tools [2w] 2. Sunrods (2) [2w] 3. Alchemist’s fire (3) [3w] 4. I days rations [2w] 5. List of scrolls (Artificer 3rd level Caster) 1) Armor enhancement lesser 1) Weapon enhancement, Personal 2) Magic Vestment x2 3) Magic Weapon x2 4) Magic stone x2 5) (Non-Artificer 3rd level) Remove curse x3 Scrolls Non-Artificer (1st level spells 4th level caster) 1) Entangle (1) 2) Faerie Fire (2) 3) Hide from Animals (1) Insignia Scrolls (All at 6th level caster) 1) Insignia of Alarm 2 2) Insignia of Warding 1 3) Insignia of Healing 1 4) Insignia of Blessing 1 Homunculi: 1) Iron Defender (Grinder) Upgraded to 5 Hit Dice 2) Packmate (Valet) 3) Dedicated Wright (Forge) [kept at home working] Noted Personalities: Diamondshard Dilao - Justicar for the cabal Diamondshard Gallion – Glyph’s father Vortimax Weir – Friend of father/ Alchemist. Items used for Retain Essence: (TOTAL: +321) • Wand of Burning Hands (23 charges) <13 xp> • Wand of 1st level spell (50 charges) <28 xp> • Clear Spindle Ioun stone <160 xp> • Wand of Burning Hands (50 charges) <28 xp> • Bag of Tricks (grey) <120 xp> • Even exchange of XP for Astrid’s new armor. Diamondshard Labs: You manage to locate a space on Bituminous Road, just downward of Lava Avenue, literally in the Shadow of the Blue Crater Academy. This is Glyf’s home and workshop. He will need to staff it. 3 story home. House bought from the Azlaxans 10,000gp Total price. 1,000gp spent on it so far. Part of the deal for the home was to make a magic weapon for Zach Azlaxan JR. Made a +1 Shocking rapier. I advised him I’ll add Thundering to it when I am able. [/QUOTE]
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