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Zard's Post Tasha's Archetype Tier List
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<blockquote data-quote="Zardnaar" data-source="post: 8185813" data-attributes="member: 6716779"><p>Artificer: </p><p></p><p> Overall I consider the Artificer to be one of the more complex classes that's easy to mess up if you don't know how to build it. </p><p></p><p> I'm assuming you know the basics and know what spells are good to pick. Tasha's overall buffed the artificer revamping it's spells and adding the SCAG cantrips to it's spell lists which helps out 2 of the 4 archetypes. </p><p></p><p> The big problem with the artificer imho is that overall it's a late bloomer. Which means for half of it's career your mostly better off playing a different class with one exception. </p><p></p><p> Alchemist. </p><p></p><p> The Alchemist is built around elixirs. Before level 10 you only get a grand total of 3 class abilities. </p><p></p><p> Experimental elixer looks decent but requires spell slots. And you're a half cast. Additionally most of the effects just duplicate a spell effect. So your major archetype feature is actually worse than just playing a primary caster several of which get more spells as an archetype feature. </p><p></p><p>The artificer dies lack those spell effects but imho the feature should be divorced from spell slots and one can compare with the other half casters. </p><p></p><p> Alchemical savant is kind if cute similar to potent cantrip irthe dragon sorcerer. Due to lack of spell slots it's mostly going to be applied to cantrips. Better than a pike in the eye with a sharp stick. </p><p></p><p> Restorative Regents. </p><p></p><p> At level 9 you grant temporary hit points with your infusions and can use lesser restoration a number of times equal to your intelligence modifier. </p><p></p><p> More or less a ribbon ability and even the temporary hit points is laughable compared to another subclass. </p><p></p><p> In general the Alchemist is supposed to be the support class artificer. The problem is imho it fails hard at it due to insufficient resources and one can easily compare it to a Paladin with its spell list, lay on hands and auras. If one compared it to other primary casters such as clerics and bards it looks even worse. </p><p></p><p> It's going to be short of resources, it's not going to be able to heal enough when it matters and it can't buff enough either at least compare to any other artificer. </p><p></p><p> The archetypes is bad and is a complete trap so it's getting a D rating. Avoid, go back to drawing board, do not pick.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8185813, member: 6716779"] Artificer: Overall I consider the Artificer to be one of the more complex classes that's easy to mess up if you don't know how to build it. I'm assuming you know the basics and know what spells are good to pick. Tasha's overall buffed the artificer revamping it's spells and adding the SCAG cantrips to it's spell lists which helps out 2 of the 4 archetypes. The big problem with the artificer imho is that overall it's a late bloomer. Which means for half of it's career your mostly better off playing a different class with one exception. Alchemist. The Alchemist is built around elixirs. Before level 10 you only get a grand total of 3 class abilities. Experimental elixer looks decent but requires spell slots. And you're a half cast. Additionally most of the effects just duplicate a spell effect. So your major archetype feature is actually worse than just playing a primary caster several of which get more spells as an archetype feature. The artificer dies lack those spell effects but imho the feature should be divorced from spell slots and one can compare with the other half casters. Alchemical savant is kind if cute similar to potent cantrip irthe dragon sorcerer. Due to lack of spell slots it's mostly going to be applied to cantrips. Better than a pike in the eye with a sharp stick. Restorative Regents. At level 9 you grant temporary hit points with your infusions and can use lesser restoration a number of times equal to your intelligence modifier. More or less a ribbon ability and even the temporary hit points is laughable compared to another subclass. In general the Alchemist is supposed to be the support class artificer. The problem is imho it fails hard at it due to insufficient resources and one can easily compare it to a Paladin with its spell list, lay on hands and auras. If one compared it to other primary casters such as clerics and bards it looks even worse. It's going to be short of resources, it's not going to be able to heal enough when it matters and it can't buff enough either at least compare to any other artificer. The archetypes is bad and is a complete trap so it's getting a D rating. Avoid, go back to drawing board, do not pick. [/QUOTE]
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