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Zard's Post Tasha's Archetype Tier List
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<blockquote data-quote="Zardnaar" data-source="post: 8186616" data-attributes="member: 6716779"><p>Artificer: Artillerist</p><p></p><p> The artillerist gets an interesting spell list that looks good at first glance. Then you remember they're a half caster and there's a big difference from casting fireball at level 5 vs 9. Shields another one as without the warcaster feat you may not be able to cast it. Still overall it's a decent list and feeds into the theme of artillerist. </p><p></p><p> Your key class feature is the Eldritch cannon. Basically you get a flamethrower, force ballista, or temporary hit points. Whatever ability you pick you can use it as a bonus action. </p><p></p><p>At level 5 you get an extra d8 damage and your cannon damage scales again at level 9 and you can detonate your cannon for a token amount of damage. </p><p></p><p> At some levels you can deal a reasonable amount of damage. For example at level 5 you can cast a cantrip for 3d8 or 2d10+1d8 damage plus have you cannon deal another 2d8. That's not to shabby. </p><p></p><p> A lack of cantrips however may be a problem. You likely want mending, and probably a cantrip such as Green Flame Blade or a ranged cantrip so you can benefit from arcane firearm. </p><p></p><p> With reasonable damage and the inherent utility of the base artificer you've got a solid package here. </p><p></p><p> Additionally the cannon can be used to spam temporary hit points at well to multiple allies. That's nifty but you are trading off damage to do it and it's not a lot of hit points and scales badly. In D&D all editoonskilling stuff faster is also another way if reducing damage and you can't switch between temporary hp and dealing damage. </p><p></p><p> Without the cannon your damage is fairly marginal similar to a primary caster with potent cantrip or another bonus damage sourse. Even worse is if the cannon gets destroyed which will likely happen at some point although it's reasonably easy to replace. </p><p></p><p> Overall I would give this archetype a B. You probably won't deal as much damage ad a dedicated blaster but you have the option to spam temporary hit points at well. Probably doesn't make much sense due to the name of the class but there you go. </p><p></p><p> You're reading that extra damage for the utility of the rest of the artificer class. At higher levels this also looks like a fun class. It may not excel at anything special but the overall package adds up to a bit.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8186616, member: 6716779"] Artificer: Artillerist The artillerist gets an interesting spell list that looks good at first glance. Then you remember they're a half caster and there's a big difference from casting fireball at level 5 vs 9. Shields another one as without the warcaster feat you may not be able to cast it. Still overall it's a decent list and feeds into the theme of artillerist. Your key class feature is the Eldritch cannon. Basically you get a flamethrower, force ballista, or temporary hit points. Whatever ability you pick you can use it as a bonus action. At level 5 you get an extra d8 damage and your cannon damage scales again at level 9 and you can detonate your cannon for a token amount of damage. At some levels you can deal a reasonable amount of damage. For example at level 5 you can cast a cantrip for 3d8 or 2d10+1d8 damage plus have you cannon deal another 2d8. That's not to shabby. A lack of cantrips however may be a problem. You likely want mending, and probably a cantrip such as Green Flame Blade or a ranged cantrip so you can benefit from arcane firearm. With reasonable damage and the inherent utility of the base artificer you've got a solid package here. Additionally the cannon can be used to spam temporary hit points at well to multiple allies. That's nifty but you are trading off damage to do it and it's not a lot of hit points and scales badly. In D&D all editoonskilling stuff faster is also another way if reducing damage and you can't switch between temporary hp and dealing damage. Without the cannon your damage is fairly marginal similar to a primary caster with potent cantrip or another bonus damage sourse. Even worse is if the cannon gets destroyed which will likely happen at some point although it's reasonably easy to replace. Overall I would give this archetype a B. You probably won't deal as much damage ad a dedicated blaster but you have the option to spam temporary hit points at well. Probably doesn't make much sense due to the name of the class but there you go. You're reading that extra damage for the utility of the rest of the artificer class. At higher levels this also looks like a fun class. It may not excel at anything special but the overall package adds up to a bit. [/QUOTE]
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