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Zard's Post Tasha's Archetype Tier List
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<blockquote data-quote="Paul Farquhar" data-source="post: 8186974" data-attributes="member: 6906155"><p>Yes, but Artillerists and Battlesmiths don't have the bonus action available to make as use of the +1d4+PB bonus action damage, and it's channel magic is especially useful to deliver <em>Cure Wounds</em> and <em>Lesser Restorations.</em></p><p><em></em></p><p><em>[Hint: Shadow Touched feat can give you Inflict Wounds, which can be delivered with your homunculus.]</em></p><p></p><p>Originally, the homunculus was part of the alchemist class, but it was moved because some players objected to "being forced to play a pet class". It's still a self inflicted nerf for an alchemist not to have one.</p><p></p><p>If your game doesn't include a fully developed exploration pillar this might be true.</p><p></p><p>Making a non-magic weapon magic is what matters.</p><p></p><p>Only if the DM rules that there is a convenient shop selling +1 swords.</p><p></p><p>Yeah. The problem is you play a very narrow game. Which is why people keep challenging you on the criteria you are using.</p><p></p><p>Now I know I play the game in a particular way, that might not work for other players, which is why I put in lots of caveats in my advice and opinions, and don't claim to know the one true way to play and rate a class.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8186974, member: 6906155"] Yes, but Artillerists and Battlesmiths don't have the bonus action available to make as use of the +1d4+PB bonus action damage, and it's channel magic is especially useful to deliver [I]Cure Wounds[/I] and [I]Lesser Restorations. [Hint: Shadow Touched feat can give you Inflict Wounds, which can be delivered with your homunculus.][/I] Originally, the homunculus was part of the alchemist class, but it was moved because some players objected to "being forced to play a pet class". It's still a self inflicted nerf for an alchemist not to have one. If your game doesn't include a fully developed exploration pillar this might be true. Making a non-magic weapon magic is what matters. Only if the DM rules that there is a convenient shop selling +1 swords. Yeah. The problem is you play a very narrow game. Which is why people keep challenging you on the criteria you are using. Now I know I play the game in a particular way, that might not work for other players, which is why I put in lots of caveats in my advice and opinions, and don't claim to know the one true way to play and rate a class. [/QUOTE]
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