Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Zard's Post Tasha's Archetype Tier List
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Farquhar" data-source="post: 8186982" data-attributes="member: 6906155"><p><strong>Paul's entirely subjective thoughts on the armorer subclass (warning: YMMV)</strong></p><p></p><p>First, remember you are still an artificer, so the stuff I said about artificers still applies.</p><p></p><p>The main role of an armorer is to be a tank. Now, that does not mean making yourself invincible, it means stopping your party taking the hits. If you are the last man standing you are not a good tank. Good tanks go down first. The armorer is good at this because of the secondary effect on it's fist attacks. Note that this:</p><p></p><p>Is wrong. Your weapon is magical from level 3. There isn't much that can't be hurt with thunder damage. You get to give it an additional magical property at level 9. Don't forget that you can change your cantrips at level up, and Booming Blade/GFB works with your Thunder Gauntlets. But also don't forget, you only have to annoy your enemies, you job isn't to do damage, it's to prevent your friends taking damage.</p><p></p><p><strong>Armor Type. </strong>Note that your <em>defensive field</em> uses your bonus action, so you might not get as much mileage out of a homunculus as an alchemist would. If the party wants to do a stealth mission you can switch to <em>infiltrator mode</em> after a short rest, so your party doesn't give you filthy looks when your clanking gives you away. Something else you can do with <em>infiltrator mode </em>is multiclass to rogue (I suggest AT so your spell slots stack). Permanent advantage on stealth is nice, and you can sneak attack with the Lightning Launcher, using intelligence as your attack stat. Just don't try it on a flesh golem.</p><p></p><p>It's worth noting that you might not always want to want to use <em>Enhanced Defense</em> on your armor. You can change it when you take a long rest, so if (for example) you know you are going up against a dragon tomorrow you can change it to give yourself resistance to the appropriate damage type instead. <em>Resistant Armor</em> is one infusion, but you choose the damage type when you use it.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8186982, member: 6906155"] [B]Paul's entirely subjective thoughts on the armorer subclass (warning: YMMV)[/B] First, remember you are still an artificer, so the stuff I said about artificers still applies. The main role of an armorer is to be a tank. Now, that does not mean making yourself invincible, it means stopping your party taking the hits. If you are the last man standing you are not a good tank. Good tanks go down first. The armorer is good at this because of the secondary effect on it's fist attacks. Note that this: Is wrong. Your weapon is magical from level 3. There isn't much that can't be hurt with thunder damage. You get to give it an additional magical property at level 9. Don't forget that you can change your cantrips at level up, and Booming Blade/GFB works with your Thunder Gauntlets. But also don't forget, you only have to annoy your enemies, you job isn't to do damage, it's to prevent your friends taking damage. [B]Armor Type. [/B]Note that your [I]defensive field[/I] uses your bonus action, so you might not get as much mileage out of a homunculus as an alchemist would. If the party wants to do a stealth mission you can switch to [I]infiltrator mode[/I] after a short rest, so your party doesn't give you filthy looks when your clanking gives you away. Something else you can do with [I]infiltrator mode [/I]is multiclass to rogue (I suggest AT so your spell slots stack). Permanent advantage on stealth is nice, and you can sneak attack with the Lightning Launcher, using intelligence as your attack stat. Just don't try it on a flesh golem. It's worth noting that you might not always want to want to use [I]Enhanced Defense[/I] on your armor. You can change it when you take a long rest, so if (for example) you know you are going up against a dragon tomorrow you can change it to give yourself resistance to the appropriate damage type instead. [I]Resistant Armor[/I] is one infusion, but you choose the damage type when you use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Zard's Post Tasha's Archetype Tier List
Top