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Zard's Post Tasha's Archetype Tier List
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<blockquote data-quote="Zardnaar" data-source="post: 8187447" data-attributes="member: 6716779"><p>Barbarian</p><p></p><p> The Barbarian is very simple in concept. Rage and hit stuff hard. The various subclasses tend to have a little bit more cream on top of that. </p><p></p><p> While not my favorite class or concept several of them are very good mechanically. Also note I emphasis level 1-7 and then 8-10 more than 11+ so that's why some if them are getting good ratings. </p><p></p><p> So in a real game vs a white room scenario these a good imho and hold up well vs other warrior types and Spellcasters at those levels. </p><p></p><p> They're also decent at going nova and even in the 6-8 encounter expectation they can rage around every 2nd encounter by level 6 or so. </p><p></p><p> At 4-6 encounters or less you can almost rage every encounter by level 6. </p><p></p><p> Ancestral Guardian</p><p></p><p> The AG is a very good barbarian path. You are still a barbarian, your features enhance the rest of the team. </p><p></p><p> Ancestral Protector's</p><p> In a throwback to 4E essentially you mark someone while you rage. If you hit someone the must attack you or have disadvantage on their attack roll and their target gains resistance as well. </p><p> </p><p> Very simple ability that either debuffs the target or encourages them to attack you and you have resistance anyway. </p><p></p><p> Spirit Shield</p><p> Basically while you're raging you can reduce damage on an ally by 2d6. The damage reduction also scales at level 10 and 14. So you hit hard and offer a bit of support to you allies on top of your marking ability at level 3. </p><p></p><p> Consult the Spirits</p><p> At level 10 you gain a bit of utility via this ability. Nothing to exciting but it's solid enough. </p><p></p><p> Vengeful Ancestors</p><p> First the insult then the injury. Whole somewhat late you might make it to level 14. If you do you can prevent 4d6 damage, inflict 4d6 damage and beat them up with Ancestral Protector's.</p><p></p><p> It's a nice F you to your opponents and looks like a lot of fun as well. </p><p></p><p> Overall I quite like this archetype. It hurts, prevents damage, and I suspect is buckets of fun. I'm going to rate this as an A. It offers something the rest of the Barbarians don't.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8187447, member: 6716779"] Barbarian The Barbarian is very simple in concept. Rage and hit stuff hard. The various subclasses tend to have a little bit more cream on top of that. While not my favorite class or concept several of them are very good mechanically. Also note I emphasis level 1-7 and then 8-10 more than 11+ so that's why some if them are getting good ratings. So in a real game vs a white room scenario these a good imho and hold up well vs other warrior types and Spellcasters at those levels. They're also decent at going nova and even in the 6-8 encounter expectation they can rage around every 2nd encounter by level 6 or so. At 4-6 encounters or less you can almost rage every encounter by level 6. Ancestral Guardian The AG is a very good barbarian path. You are still a barbarian, your features enhance the rest of the team. Ancestral Protector's In a throwback to 4E essentially you mark someone while you rage. If you hit someone the must attack you or have disadvantage on their attack roll and their target gains resistance as well. Very simple ability that either debuffs the target or encourages them to attack you and you have resistance anyway. Spirit Shield Basically while you're raging you can reduce damage on an ally by 2d6. The damage reduction also scales at level 10 and 14. So you hit hard and offer a bit of support to you allies on top of your marking ability at level 3. Consult the Spirits At level 10 you gain a bit of utility via this ability. Nothing to exciting but it's solid enough. Vengeful Ancestors First the insult then the injury. Whole somewhat late you might make it to level 14. If you do you can prevent 4d6 damage, inflict 4d6 damage and beat them up with Ancestral Protector's. It's a nice F you to your opponents and looks like a lot of fun as well. Overall I quite like this archetype. It hurts, prevents damage, and I suspect is buckets of fun. I'm going to rate this as an A. It offers something the rest of the Barbarians don't. [/QUOTE]
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