Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Zard's S Tier Archetypes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8181294" data-attributes="member: 6788736"><p>'Which class is better when they can reliably get a long rest in between most encounters?' is a totally different question to 'which class is better when the adventuring day consists of around 6 encounters and around 2 short rests?'</p><ul> <li data-xf-list-type="ul">If you can reliably nova via the DM being unable or unwilling to police the adventuring day, and it routinely consisting of a single encounter, then long rest dependent classes and subclasses are better (for obvious reasons). </li> <li data-xf-list-type="ul">If your DM <em>does </em>police the adventuring day and roughly cleaves to the (6 or so encounter/ 2 or so short rest) median, then classes more or less balance out. </li> <li data-xf-list-type="ul">If your DM routinely pushes longer adventuring days (via gritty rest variants or whatever) where long rests are rare, and short rests quite common, then Short rest dependent classes and subclasses are better (for obvious reasons).</li> </ul><p>Classes gain the majority of their oomph via short and long rest resources (spell slots, Ki points, rages, SP, superiority die, wild shapes channel divinity, second wind, action surge, indomitable, Bardic inspiration etc) and some classes are very short rest dependent, while others are very long rest dependent (with the Rogue being largely rest neutral).</p><p></p><p>You cant meaningfully discuss which class (or subclass) is 'more powerful' without that context, and it varies from table to table depending largely on the DM's management of the adventuring day (and of course, player skill).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8181294, member: 6788736"] 'Which class is better when they can reliably get a long rest in between most encounters?' is a totally different question to 'which class is better when the adventuring day consists of around 6 encounters and around 2 short rests?' [LIST] [*]If you can reliably nova via the DM being unable or unwilling to police the adventuring day, and it routinely consisting of a single encounter, then long rest dependent classes and subclasses are better (for obvious reasons). [*]If your DM [I]does [/I]police the adventuring day and roughly cleaves to the (6 or so encounter/ 2 or so short rest) median, then classes more or less balance out. [*]If your DM routinely pushes longer adventuring days (via gritty rest variants or whatever) where long rests are rare, and short rests quite common, then Short rest dependent classes and subclasses are better (for obvious reasons). [/LIST] Classes gain the majority of their oomph via short and long rest resources (spell slots, Ki points, rages, SP, superiority die, wild shapes channel divinity, second wind, action surge, indomitable, Bardic inspiration etc) and some classes are very short rest dependent, while others are very long rest dependent (with the Rogue being largely rest neutral). You cant meaningfully discuss which class (or subclass) is 'more powerful' without that context, and it varies from table to table depending largely on the DM's management of the adventuring day (and of course, player skill). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Zard's S Tier Archetypes
Top