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General Tabletop Discussion
*Dungeons & Dragons
Zard's Warlord Concept
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<blockquote data-quote="Jester David" data-source="post: 6735225" data-attributes="member: 37579"><p>Rallying cry starts out comparable to <em>healing word</em> doing an average of 4.5 compared to the spell's 5.5. It might be usable more often regarding at a short rest. Or not. </p><p>And it seems to roughly keep even by going up a d8 every other odd level rather than every odd level. </p><p></p><p>However, once you can use it 3+ times per short rest it gets a little crazy. At 5 per short rest you might be able to fire off 10 heals each doing 2d8 for an average healing of 90 points compared to a 9th level cleric who can only heal approx 49 points if they burn all their 5th and 4th level spells. The cleric only really catches up if they burn all their 3rd level spells. </p><p>So while the cleric is stuck to casting as a 4th level character for the day, the warlord has his 5 or so superiority dice (10 since there'd be a short rest). </p><p>And the warlord gets even better at level 11 when they can heal two allies at once <em>and</em> get 3 dice. (As much as 270 points of healing, which is more than an 11th level cleric also rocking <em>heal</em> which is a touch spell).</p><p></p><p>This isn't so much the warlord as a healer class. Especially since ability scores aside, all its class features are based around healing. Especially since it's a non-optional part of the class, unlike the cleric or bard who might choose an alternate path that doesn't include any healing.</p><p></p><p>This is of course assuming the warlord, a warlock, a rogue or fighter, and another class or two without daily powers team up. And instead of resting overnight ever they just take a couple short rests and adventure 24-7.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6735225, member: 37579"] Rallying cry starts out comparable to [I]healing word[/I] doing an average of 4.5 compared to the spell's 5.5. It might be usable more often regarding at a short rest. Or not. And it seems to roughly keep even by going up a d8 every other odd level rather than every odd level. However, once you can use it 3+ times per short rest it gets a little crazy. At 5 per short rest you might be able to fire off 10 heals each doing 2d8 for an average healing of 90 points compared to a 9th level cleric who can only heal approx 49 points if they burn all their 5th and 4th level spells. The cleric only really catches up if they burn all their 3rd level spells. So while the cleric is stuck to casting as a 4th level character for the day, the warlord has his 5 or so superiority dice (10 since there'd be a short rest). And the warlord gets even better at level 11 when they can heal two allies at once [I]and[/I] get 3 dice. (As much as 270 points of healing, which is more than an 11th level cleric also rocking [I]heal[/I] which is a touch spell). This isn't so much the warlord as a healer class. Especially since ability scores aside, all its class features are based around healing. Especially since it's a non-optional part of the class, unlike the cleric or bard who might choose an alternate path that doesn't include any healing. This is of course assuming the warlord, a warlock, a rogue or fighter, and another class or two without daily powers team up. And instead of resting overnight ever they just take a couple short rests and adventure 24-7. [/QUOTE]
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