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<blockquote data-quote="Hashmalum" data-source="post: 1829672" data-attributes="member: 9450"><p>First of all, I'd like to thank Beyond the Grave for responding to my request for feedback. I know it's a lot of material to read through, but I worked hard on it and it is somewhat dispiriting not to be noticed. And second, I'd like to apologize for being slow in replying, but I've been busy moving to a new apartment lately. Unfortunately, this will disrupt my internet access for an indefinite time, so any further replies will likely be delayed even further.</p><p></p><p>Unfortunately, going by level won't work well for creatures with no class levels, since the intent of Everyone's Grudge is to represent the revenge of all the creatures killed by the target of the ability. Even the most bloodthirsty red dragon wouldn't be hurt by Everyone's Grudge as long it didn't have class levels and hadn't killed any tonberries, and that seems rather odd.</p><p></p><p>Most of the appearances of tonberries, whether master or not, have a high degree of resistance or immunity to status attacks. Squaresoft doesn't seem to like for players to be able to deal with tonberries in any way other than slowly whittling away at their (grossly excessive) number of hit points. For example, FF8 tonberries were the only non-boss monsters in the game to be immune to Selphie's limit break spell Rapture (there should be a sequel to "All Dogs Go To Heaven" called "All Tonberries Go To Hell"). Frequently, you can't even run away from them either. I did consider simulating inescapable tonberries by giving them a high Survival skill and the Tracking feat--FFXI tonberries track by sight--but without the ranger's fast tracking, and considering their slow movement, this wouldn't be much of a threat. And high Survival didn't really seem apropos for a relatively "civilized" monster. Anyway, I ultimately decided to deal with the problem by giving tonberries unusually high Fort and Will saves; I didn't really want to make a long list of things the tonberries were immune to, and not all tonberries have extensive status immunities anyway.</p><p></p><p>Gravity immunity or absorbtion is a not uncommon tonberry feature, another example of the designer's desire to eliminate any options that would allow tonberry encounters to be dealt with quickly. Gravity-based attacks in Final Fantasy deal damage as a percentage of the target's hit points, making them unusually effective against the ridiculously high hit point tonberry family. I can't think of any comparable percentage based attacks in D&D (at least not offhand, but I've already moved my D&D books to my new aprtment).</p><p></p><p>On the other hand, the gravity immunity, the Rapture immunity, and the inescapable encounter feature could all be simulated by an ability to warp space such that the tonberry is always right behind you (which would foil the closest thing to Rapture in D&D, <em>reverse gravity</em>). I believe I'll incorporate such an ability into the Master Tonberry PrC.</p><p></p><p>FFVI's Master Tonberry had an ability called Barrier Change, which made the user absorb all elemental attacks except one randomly chosen element (which did double damage). I'm planning on incorporating this ability into the Master Tonberry as well, and it should serve well for simulating the general purpose elemental resistance seen in later advanced tonberries.</p><p></p><p>To simulate that, I made the save for Everyone's Grudge Charisma-based. Tonberry leaders as well as most tonberries advanced beyond the nameless rank-and-file tonberry are going to have higher Charisma scores.</p><p></p><p>I haven't figured that out yet... Maybe a <em>master tonberry lantern</em> that enhances the user's Everyone's Grudge attack with various status effects? Feats? PrC feature?</p><p></p><p>Aren't they just normal summoned elementals? I never fought a Tonberry's Elemental either (and now never will; I quit FFXI), but I did fight both normal elementals and Yagudo's Elementals (summoned by yagudo summoners) and I noticed no significant difference between them other than linking/aggro characteristics.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 1829672, member: 9450"] First of all, I'd like to thank Beyond the Grave for responding to my request for feedback. I know it's a lot of material to read through, but I worked hard on it and it is somewhat dispiriting not to be noticed. And second, I'd like to apologize for being slow in replying, but I've been busy moving to a new apartment lately. Unfortunately, this will disrupt my internet access for an indefinite time, so any further replies will likely be delayed even further. Unfortunately, going by level won't work well for creatures with no class levels, since the intent of Everyone's Grudge is to represent the revenge of all the creatures killed by the target of the ability. Even the most bloodthirsty red dragon wouldn't be hurt by Everyone's Grudge as long it didn't have class levels and hadn't killed any tonberries, and that seems rather odd. Most of the appearances of tonberries, whether master or not, have a high degree of resistance or immunity to status attacks. Squaresoft doesn't seem to like for players to be able to deal with tonberries in any way other than slowly whittling away at their (grossly excessive) number of hit points. For example, FF8 tonberries were the only non-boss monsters in the game to be immune to Selphie's limit break spell Rapture (there should be a sequel to "All Dogs Go To Heaven" called "All Tonberries Go To Hell"). Frequently, you can't even run away from them either. I did consider simulating inescapable tonberries by giving them a high Survival skill and the Tracking feat--FFXI tonberries track by sight--but without the ranger's fast tracking, and considering their slow movement, this wouldn't be much of a threat. And high Survival didn't really seem apropos for a relatively "civilized" monster. Anyway, I ultimately decided to deal with the problem by giving tonberries unusually high Fort and Will saves; I didn't really want to make a long list of things the tonberries were immune to, and not all tonberries have extensive status immunities anyway. Gravity immunity or absorbtion is a not uncommon tonberry feature, another example of the designer's desire to eliminate any options that would allow tonberry encounters to be dealt with quickly. Gravity-based attacks in Final Fantasy deal damage as a percentage of the target's hit points, making them unusually effective against the ridiculously high hit point tonberry family. I can't think of any comparable percentage based attacks in D&D (at least not offhand, but I've already moved my D&D books to my new aprtment). On the other hand, the gravity immunity, the Rapture immunity, and the inescapable encounter feature could all be simulated by an ability to warp space such that the tonberry is always right behind you (which would foil the closest thing to Rapture in D&D, [i]reverse gravity[/i]). I believe I'll incorporate such an ability into the Master Tonberry PrC. FFVI's Master Tonberry had an ability called Barrier Change, which made the user absorb all elemental attacks except one randomly chosen element (which did double damage). I'm planning on incorporating this ability into the Master Tonberry as well, and it should serve well for simulating the general purpose elemental resistance seen in later advanced tonberries. To simulate that, I made the save for Everyone's Grudge Charisma-based. Tonberry leaders as well as most tonberries advanced beyond the nameless rank-and-file tonberry are going to have higher Charisma scores. I haven't figured that out yet... Maybe a [i]master tonberry lantern[/i] that enhances the user's Everyone's Grudge attack with various status effects? Feats? PrC feature? Aren't they just normal summoned elementals? I never fought a Tonberry's Elemental either (and now never will; I quit FFXI), but I did fight both normal elementals and Yagudo's Elementals (summoned by yagudo summoners) and I noticed no significant difference between them other than linking/aggro characteristics. [/QUOTE]
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