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Zeitgeist Adventure 4: Always on Time - Running Second and Third-Class Passengers (SPOILERS)
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<blockquote data-quote="SirCharles" data-source="post: 6318235" data-attributes="member: 6673046"><p>Hello Everyone,</p><p></p><p>While preparing for Adventure 4, I find myself in a bit of a dilemma about running the huge number of NPCs there are supposed to be on the train. The book describes the train as having hundreds of people, some of whom are disembarking and being replaced by others down the line. </p><p></p><p>Since my players tend to be quite thorough and detailed-oriented, I am worried that since this is a reconnaissance mission, they will seek to have a description for nearly EVERY PASSENGER on the train. I like my players to be really involved, and I feel like if I just hand-wave hundreds of NPCs they will start to realize who is important and who isn't quite quickly. </p><p></p><p>I know that the end of the book provides some filler NPCs, and I am planning to use them. I also wanted to know what everyone thought about randomly generating descriptions for the NPCs on the train (maybe about a hundred or so - there are online NPC generators so this isn't terribly difficult. Having names ready for them will be a pain, however). Obviously my players won't get to talk to everyone on the train mostly because that would give them away REAL quick; no normal person goes around just randomly talking to hundreds of strangers on a train. </p><p></p><p>For anyone that has run this adventure: do you have any ideas from the actual running perspective? We haven't started Always on Time yet, but we will soon.</p></blockquote><p></p>
[QUOTE="SirCharles, post: 6318235, member: 6673046"] Hello Everyone, While preparing for Adventure 4, I find myself in a bit of a dilemma about running the huge number of NPCs there are supposed to be on the train. The book describes the train as having hundreds of people, some of whom are disembarking and being replaced by others down the line. Since my players tend to be quite thorough and detailed-oriented, I am worried that since this is a reconnaissance mission, they will seek to have a description for nearly EVERY PASSENGER on the train. I like my players to be really involved, and I feel like if I just hand-wave hundreds of NPCs they will start to realize who is important and who isn't quite quickly. I know that the end of the book provides some filler NPCs, and I am planning to use them. I also wanted to know what everyone thought about randomly generating descriptions for the NPCs on the train (maybe about a hundred or so - there are online NPC generators so this isn't terribly difficult. Having names ready for them will be a pain, however). Obviously my players won't get to talk to everyone on the train mostly because that would give them away REAL quick; no normal person goes around just randomly talking to hundreds of strangers on a train. For anyone that has run this adventure: do you have any ideas from the actual running perspective? We haven't started Always on Time yet, but we will soon. [/QUOTE]
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Zeitgeist Adventure 4: Always on Time - Running Second and Third-Class Passengers (SPOILERS)
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