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ZEITGEIST Adventure One - Rebel Investigator
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<blockquote data-quote="ve4grm" data-source="post: 5759248" data-attributes="member: 63492"><p>Lessee...</p><p></p><p>The question of damage was answered. The blinded effect is kind of strong, but being just one target per round, and only when Delude didn't recharge, it didn't hinder too much. If you have a small group (3 characters maybe?), however, the effect will be greater, so you might want to reduce it to a -2 penalty to attack rolls, or something.</p><p></p><p>I personally took Delude to have the same range as Fey Mists (5).</p><p></p><p>Faerie Fire's attach roll is crazy high, true. Darkfire has an attack roll, and is also only one target, while Faerie Fire is a burst. Darkfire also has a bonus to hit, though, as it isn't a hugely significant effect.</p><p></p><p>You would be well justified in reducing the attack roll to +6 (normal, +2 bonus). But if it never takes effect, it isn't very interesting, and the effect is minor, so I'd put it above the standard +4.</p></blockquote><p></p>
[QUOTE="ve4grm, post: 5759248, member: 63492"] Lessee... The question of damage was answered. The blinded effect is kind of strong, but being just one target per round, and only when Delude didn't recharge, it didn't hinder too much. If you have a small group (3 characters maybe?), however, the effect will be greater, so you might want to reduce it to a -2 penalty to attack rolls, or something. I personally took Delude to have the same range as Fey Mists (5). Faerie Fire's attach roll is crazy high, true. Darkfire has an attack roll, and is also only one target, while Faerie Fire is a burst. Darkfire also has a bonus to hit, though, as it isn't a hugely significant effect. You would be well justified in reducing the attack roll to +6 (normal, +2 bonus). But if it never takes effect, it isn't very interesting, and the effect is minor, so I'd put it above the standard +4. [/QUOTE]
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