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Zeitgeist and Divination Magic (potential spoilers)
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<blockquote data-quote="arkwright" data-source="post: 8953433" data-attributes="member: 6925177"><p>Well, on the extreme end, one of my players took advantage of the downtime between <a href="https://docs.google.com/spreadsheets/d/1bkuVr5NWDfLNjXo144zC2KRdRh2YwR4X3BucfRlri_g/edit#gid=0" target="_blank">books</a> to <a href="https://docs.google.com/spreadsheets/d/1KexTceBn0fqDf7UVYdDHWR8RgrAQG82PgMDKT4WPkEk/edit?usp=sharing" target="_blank">spam </a>divi<a href="https://docs.google.com/spreadsheets/d/1xp7khoF-uccxHrJpMhb4nWqXK6lXHZB4yYspAnUhKdw/edit?usp=sharing" target="_blank">nation</a>. Noting that this was 4e, divinations in different editions have very different powers and limitations. As a GM, it was a neat way for me to flesh out the world/mystery, and to encourage player engagement. The Ob geas provides an easy out for blocking divinations and answers when needed to maintain the story.</p><p></p><p>I'd note that based on the Skyseer prophecy/events alone, a player can make some educated guesses that are much more spoiler-y than any divination.</p><p></p><p>Part of why we play fantasy is to have mechanics and plot points that you can't in a more grounded game. Divinations can seem pretty forboding to a GM, but it's good to try to be open-minded and think how bad it could <em>really</em> be if certain questions are answered.</p><p></p><p>And, lastly, do re-read the exact text of the divination powers your system has. Chances are the information they provide is more limited than you might imagine, so it might not demand as much from you.</p></blockquote><p></p>
[QUOTE="arkwright, post: 8953433, member: 6925177"] Well, on the extreme end, one of my players took advantage of the downtime between [URL='https://docs.google.com/spreadsheets/d/1bkuVr5NWDfLNjXo144zC2KRdRh2YwR4X3BucfRlri_g/edit#gid=0']books[/URL] to [URL='https://docs.google.com/spreadsheets/d/1KexTceBn0fqDf7UVYdDHWR8RgrAQG82PgMDKT4WPkEk/edit?usp=sharing']spam [/URL]divi[URL='https://docs.google.com/spreadsheets/d/1xp7khoF-uccxHrJpMhb4nWqXK6lXHZB4yYspAnUhKdw/edit?usp=sharing']nation[/URL]. Noting that this was 4e, divinations in different editions have very different powers and limitations. As a GM, it was a neat way for me to flesh out the world/mystery, and to encourage player engagement. The Ob geas provides an easy out for blocking divinations and answers when needed to maintain the story. I'd note that based on the Skyseer prophecy/events alone, a player can make some educated guesses that are much more spoiler-y than any divination. Part of why we play fantasy is to have mechanics and plot points that you can't in a more grounded game. Divinations can seem pretty forboding to a GM, but it's good to try to be open-minded and think how bad it could [I]really[/I] be if certain questions are answered. And, lastly, do re-read the exact text of the divination powers your system has. Chances are the information they provide is more limited than you might imagine, so it might not demand as much from you. [/QUOTE]
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