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Zeitgeist Book 2 Questions
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<blockquote data-quote="efreund" data-source="post: 6812181" data-attributes="member: 6799797"><p>My response is written assuming you are playing in Pathfinder. I recently ran this encounter in Pathfinder, and my party was level 3 at the time.</p><p></p><p>1) Am I supposed to have the monsters all attack at once?</p><p>Yes. The monsters all notice the blood-ring and run around it for an extended period of time. Then when Creed/Porter throws the light, they all break through the blood ring and rush the PCs simultaneously.</p><p></p><p>2) Aren't they too powerful?</p><p>My party didn't have much trouble. A few reasons for this: throwing around the sunrods distracted the monsters quite a bit; the party knew it would be hard, so they blew a lot of the req stipend on buffs; and the monsters don't have that much AC/HP, and go down fast to focus-fire.</p><p></p><p>3) Did you know there's a typo?</p><p>There's a translation error for the crackling crawler. He's not supposed to "daze" players, but instead "stagger" them. (This encounter was written for 4E, and the word "daze" does something akin to PF's "staggered" there, but the translator missed that.)</p><p></p><p>4) Are these touch attacks?</p><p>Only the vestige of death. The rest of the critters target normal AC.</p><p></p><p>5) Level progression seems uneven</p><p>I think there's a typo. Leveling up after Dawn Square doesn't make any sense. All the other adventures only have you level up a maximum of twice per. I had the party 2nd level through the first two threads, then dinged them to three after rescuing the Doctor, then held them at 3rd through the climax, and didn't ding them to 4th until after the MacBannin trial.</p><p>Full disclosure: I've never seen anything official that this is a typo, it's just what "feels right" to me, and it's what the rewards section of adv3 seems to imply.</p><p></p><p>Hope that helps! Cauldron Hill is fun!</p></blockquote><p></p>
[QUOTE="efreund, post: 6812181, member: 6799797"] My response is written assuming you are playing in Pathfinder. I recently ran this encounter in Pathfinder, and my party was level 3 at the time. 1) Am I supposed to have the monsters all attack at once? Yes. The monsters all notice the blood-ring and run around it for an extended period of time. Then when Creed/Porter throws the light, they all break through the blood ring and rush the PCs simultaneously. 2) Aren't they too powerful? My party didn't have much trouble. A few reasons for this: throwing around the sunrods distracted the monsters quite a bit; the party knew it would be hard, so they blew a lot of the req stipend on buffs; and the monsters don't have that much AC/HP, and go down fast to focus-fire. 3) Did you know there's a typo? There's a translation error for the crackling crawler. He's not supposed to "daze" players, but instead "stagger" them. (This encounter was written for 4E, and the word "daze" does something akin to PF's "staggered" there, but the translator missed that.) 4) Are these touch attacks? Only the vestige of death. The rest of the critters target normal AC. 5) Level progression seems uneven I think there's a typo. Leveling up after Dawn Square doesn't make any sense. All the other adventures only have you level up a maximum of twice per. I had the party 2nd level through the first two threads, then dinged them to three after rescuing the Doctor, then held them at 3rd through the climax, and didn't ding them to 4th until after the MacBannin trial. Full disclosure: I've never seen anything official that this is a typo, it's just what "feels right" to me, and it's what the rewards section of adv3 seems to imply. Hope that helps! Cauldron Hill is fun! [/QUOTE]
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