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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
ZEITGEIST class confusion
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<blockquote data-quote="RangerWickett" data-source="post: 8727159" data-attributes="member: 63"><p>You can see the errata'd versions of the Adventures in ZEITGEIST classes at <a href="https://a5e.tools/rules/zeitgeist" target="_blank">ZEITGEIST | Level Up</a>. There are updates to Durala Carao, Queen Bee, and Annihilator.</p><p></p><p>As others said, we originally finished the mechanics in mid-2020, but held off on releasing the book when Russ decided to develop Level Up.</p><p></p><p>At that point, there were 12 subclasses for the 12 core 5e classes, and then one subclass for the Noble and Savant, which were new classes EN Publishing had released in The Masterclass Codex.</p><p></p><p>When we decided to move to Level Up, I decided to move the Enclavist Noble into being a Wizard archetype, and then I converted the Savant from 5e to Level Up. (That was a bit of a challenge, since Savants were all about 'neat little tricks in combat,' but did it in a totally different way from the Level Up combat maneuver system.) I kept the Vox Savant archetype I'd originally made, and added a Steward and Vanguard to give the Level Up version more options.</p><p></p><p>It was only after I'd done all those conversions that the team working on Level Up decided to add a Marshal class.</p><p></p><p>If you kinda squint and tilt your head, you could probably just slap the Enclavist into Marshal as a magical archetype for it, then just tweak the levels you get its abilities, and do wording changes so you don't have to worry about spellcasting and spell slots. Marshals get subclass abilities at 3rd, 7th, 11th, 15th, and 18th, whereas the Enclavist grants powers at 2nd, 6th, 10th, and 14th. You'd want to increase the level of all those abilities by 1, and have the class spend exertion points instead of spell slots for the abilities it grants, and then add something new at 18th level, should your group ever perchance get that high.</p><p></p><p>Of course, if you have a player interested in an Enclavist marshal, I'd probably put a little more effort in to have the demesne power align somehow with your commanding presence.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8727159, member: 63"] You can see the errata'd versions of the Adventures in ZEITGEIST classes at [URL="https://a5e.tools/rules/zeitgeist"]ZEITGEIST | Level Up[/URL]. There are updates to Durala Carao, Queen Bee, and Annihilator. As others said, we originally finished the mechanics in mid-2020, but held off on releasing the book when Russ decided to develop Level Up. At that point, there were 12 subclasses for the 12 core 5e classes, and then one subclass for the Noble and Savant, which were new classes EN Publishing had released in The Masterclass Codex. When we decided to move to Level Up, I decided to move the Enclavist Noble into being a Wizard archetype, and then I converted the Savant from 5e to Level Up. (That was a bit of a challenge, since Savants were all about 'neat little tricks in combat,' but did it in a totally different way from the Level Up combat maneuver system.) I kept the Vox Savant archetype I'd originally made, and added a Steward and Vanguard to give the Level Up version more options. It was only after I'd done all those conversions that the team working on Level Up decided to add a Marshal class. If you kinda squint and tilt your head, you could probably just slap the Enclavist into Marshal as a magical archetype for it, then just tweak the levels you get its abilities, and do wording changes so you don't have to worry about spellcasting and spell slots. Marshals get subclass abilities at 3rd, 7th, 11th, 15th, and 18th, whereas the Enclavist grants powers at 2nd, 6th, 10th, and 14th. You'd want to increase the level of all those abilities by 1, and have the class spend exertion points instead of spell slots for the abilities it grants, and then add something new at 18th level, should your group ever perchance get that high. Of course, if you have a player interested in an Enclavist marshal, I'd probably put a little more effort in to have the demesne power align somehow with your commanding presence. [/QUOTE]
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