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Zeitgeist DM question Chapter 1-2
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<blockquote data-quote="efreund" data-source="post: 7861791" data-attributes="member: 6799797"><p>Danor shouldn't necessarily know about them. Nicholas Dupier had just found some, and hadn't necessarily reported it back yet. Nor should Danor know the PCs have them.</p><p></p><p>They're not that powerful. I mean, they're useful, and my PCs kept them and have continued to make use of them. But they don't "break" anything.</p><p></p><p>I'm mildly in favor of letting the PCs keep them, on the basis that having them in the party and in-use will keep the planar plotline fresh in their minds, and aid in learning the names & aspects of the planes, which will become important much later. If you take away the toys, the party is likely to forget about those planes names&aspects. Also, the campaign hands out a 4th icon in adv3. This can start to give the PCs the sense that these things exist to be collected, and then they can be on the look out for them. (Note: there aren't actually any more handed out after that.)</p><p></p><p>Either way.</p></blockquote><p></p>
[QUOTE="efreund, post: 7861791, member: 6799797"] Danor shouldn't necessarily know about them. Nicholas Dupier had just found some, and hadn't necessarily reported it back yet. Nor should Danor know the PCs have them. They're not that powerful. I mean, they're useful, and my PCs kept them and have continued to make use of them. But they don't "break" anything. I'm mildly in favor of letting the PCs keep them, on the basis that having them in the party and in-use will keep the planar plotline fresh in their minds, and aid in learning the names & aspects of the planes, which will become important much later. If you take away the toys, the party is likely to forget about those planes names&aspects. Also, the campaign hands out a 4th icon in adv3. This can start to give the PCs the sense that these things exist to be collected, and then they can be on the look out for them. (Note: there aren't actually any more handed out after that.) Either way. [/QUOTE]
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